Archive for March, 2011

Smurfs, Hollywood, and the Nature of “World-Building”

Hollywood will be smurfing our theaters with the new Smurfs movie, released on August 3, 2011:

The Smurfs Rocking out with Neil

It's kinda like this.

I’m no longer the type of person to decry the end of Hollywood’s creativity or bitch about the onslaught of lazy slop of reboots, remakes, sequels, prequels, “re-visionings,” and poor adaptations. I’ve heard all the complaints, whines, eye-rolling comments, and exasperations. Don’t get me wrong, I agree. But there’s no point complaining, since Hollywood and the rich executives who run them will continue to produce them. Marmaduke. Underdog. Yogi Bear. Alvin and the Chipmunks. They’re just gonna keep coming.

And why not? People go and see them. And the public isn’t exactly running to the original stuff – Inception being the exception (and even that has its problematic justifications). Besides, beyond the lame premises, people do work on these films, and arguably a few of them actually work hard on their respective roles. And, I’ll be honest: on a slow day in the future, when it’s on TNT and I’m bored and have time to kill, I may watch an hour of one of these films. Hell, I saw twenty minutes of Underdog while at the gym. Stupid, but hearing Patrick Warbuton say “Dogfish” while wearing a too-tight stocking cap was damn hilarious. (Does the context even matter?)

This write-up isn’t about the hack-work of the Hollywood system (it’s always been there, from the lesser studio system works of the 50s, to the trash-exploitation films of the 70s, to the early TV-show-turned-films of the 90s). This is actually about an interesting set of comments concerning these types of stories and attempts to wrap one’s head around the premises in question. People seem more willing to explore the fringes of a concept a lot more than usual; in other words, they seem to want more “world building”.

In effect, people wants to see characters inhabit their own existence, and the logic in which that existence came to be. Why couldn’t the Smurfs exist in their own world? Why make them interact with humans? The same could be said with Hop. Couldn’t he just be a Easter bunny in an… I don’t know, an Easter bunny world? Or, take Cars – a film which has been sarcastically befuddling people: who built these cars? Why are there sidewalks? And so on.

It’s difficult for me to acknowledge this, but these films are the now-equivalent of the 2D-live action films like Who Framed Roger Rabbit and Space Jam. Unlike today’s CGI/live action films, however, Roger Rabbit and Space Jam at least tried to contextualize their worlds. In Roger Rabbit, cartoon characters were “actors” of their own right in 1940s America; in Space Jam, the animated world, underneath our own, was about to be invaded by aliens. It doesn’t make “full” sense in closer inspection (do animators exist in Roger Rabbit? why would aliens really need to play basketball to global domination?), but there’s enough content to keep our focus and suspend our disbelief.

The problem isn’t really the writers, but the base material and the intended audience. Yogi Bear and the damn-near full gamut of Hanna-Barbara cartoons place animated characters among humans. Looney Toon shorts did too, so it isn’t Cartoon Network’s fault per se that the upcoming cartoon randomly places Bugs and Daffy among a world of humans. They ought to take lessons from Lauren Faust, whose reboot of MLP seem to establish a fully-fleshed world in which the characters can thrive, without falling into the two traps of over-explaining or under-explaining their worlds.

Over-explaining puts -too- much detail into the world, focusing on the excessive details without providing a solid story to work with. Heroes fell into this trap, Final Fantasy games and most JRPGs are notorious for this, and Sonic the Hedgehog fans seem enamored with the details of everything Mobius instead of the story of the comic run (comics, with their constant need for retconning, seems to be the biggest culprit in over-explaining). By contrast, under-explaining creates a broad world without fleshed out rules that fail to stay consistent with the various stories being told. Heroes did this (yes, somehow a show both OVER and UNDER explained its world), and recent shows like V apparently has been throwing a ton of ideas to the wall without anything in place.

Bottom-line: good world building is hard. It takes planning, a dedication to understanding the types of stories you wish to tell, and the surroundings in which you wish to tell it. The characters must be beholden to this world you create, and the audience should be drawn into it. Showcase this world, and let the characters thrive in it, and let the audience figure out where the limits of this world go. Sure, some forms of entertainment can be looser in this regard (take Spongebob, where fires burn and electricity flows freely underwater), but the basis is there (all the characters are underwater species, and mammals need aquatic suites to breath.)

So, really, it’s not a BIG surprise that films like the Smurfs, Hop, and Yogi Bear tosses its characters in the real world and let them do whatever. Why bother to put much thought into the world of such films if their mostly for kids, kids who care very little about “where the sidewalks in Cars” came from? Good world building is better for long-term venues, like television, books, and video games anyway; films, as great as they can be, are difficult to justify in several months of rules, laws, social hierarchies, status quos, and so on. Not to say they can’t exist in cinema, it’s just harder to make it work in three hours or less without over or under-explaining everything.

Towing the line between “but how?” and “who cares?” is a tricky one, especially pushing into sci-fi territory. In a certain way, not only does one have to create a certain level of plausibility in the self-created world, but – and here’s the key – work to deny further inquiry. The limits are not only what the characters can do, but what the audience is willing to believe. Yogi Bear is a good example. He’s a talking, walking bear, so why aren’t they other walking, talking animals? If there were at least 2 or 3 other talking animals, then the audience wouldn’t be so hard-pressed in wondering about Yogi. (In effect, the later Hanna-Barbara crossover films, which contained a number of the talking animal characters, was an easier pill to swallow).

Films are better served to KISS (Keep It Simple, Stupid) in their worlds unless we’re entering trilogy territory; even then, there’s shaky ground. Both the Matrix and Star Wars were straining by the third film, the former more so than the latter, and the less said about the Star Wars prequels, the better. Books, games, and TV have more time to share their environments in detail, but even they can be over and/or under achieving.

My advice in the art of world building is to let your characters and story define the world, and not the other way around. The goals should reveal the strengths and limits of the environment, no more, no less. Build your conflict, understand your tone and genre, and from there, the rules should automatically come. Don’t force your beliefs, ideologies, or philosophies into the world until and unless they are emphatic to the development of the story or character. And above all, know when to stop. Let the fans fill in the details.

I’m sure all five Smurf fans in existence have already nailed the lore down, so they should be the only ones truly angry come August first.

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Q&A: Joe Murray Interview

I’ve spoken about Joe Murray before, but mostly in the context of his cartoons and the influences I felt were strongly noticeable in them. Now with his new online venture, KaboingTV (a venture I too am heavily invested in), he is seeking to make a home for new, quality cartoons and animations for the web, an online version of what Cartoon Network used to be. After creating to popular hit shows (Rocko’s Modern Life and Camp Lazlo) and with a book on the market (Creating Animated Cartoons with Character), he would be perfect for the job. He graciously took the time to respond to some questions I emailed him. Be sure to tune in this Friday for the next new episode of Frog in a Suit, his debut cartoon on KaboingTV.

Joe Murray holding a book

TotalMediaBridge: First question: why KaboingTV? Specifically, why venture out into the world of internet-based cartoons and animation?

Joe Murray: The internet is opening a whole new door to creator driven animation. On the internet, there is a wide range of audiences that can find your style of cartoon and connect in a way that sidesteps the gate keepers.  I have not shut the door on TV. I just advocated the internet as an alternative means to network based animated series, and figured I shouldn’t write a cook book without trying out the recipes. It’s a challenge, and I’m a sucker for challenges.

TMB: Do you see a real future in internet-based quality entertainment? Whether it’s live-action or animated?

JM: The fact is, TV viewership peaked around 2003 or 2004 and has been going down steadily since. In turn, internet viewership is rising. But the trick is, how we can the internet make the transition to funded original content? Right now, it is merely replaying content created for movies or TV. There is a slow melding of the internet, TV and DVD viewing, so why not? Of course.

TMB: What do you see in the future for KaboingTV itself?

JM: My intent is not for Kaboing to be a home for embedded videos from other sources, or replaying other material. It’s intended to grow into a home for original content. Just like MTV started out as playing music videos supplied by record companies and grew into original programming (along with cool animated programming) I see Kaboing doing the same thing. It will be a slow process I’m sure.

TMB: Tell us a bit about Frog in a Suit.

JM: FIAS has been in my head since I was editing the “I have No Son” episode of Rocko’s Modern Life“. We had an anniversary part with toads and frogs, and I thought, I have to do something with these. I had the full idea before Lazlo, but didn’t start developing it until the tail end of the show. It was originally called “Toulouse”. You can find the whole synopsis and characters on the behind the scenes section of KaboingTV.com.

TMB: A lot of people adore Rocko’s Modern Life, for obvious reasons: it was a great show. What was the inspiration behind that?

JM: I tend to think that fear was a huge inspiration behind it. Nickelodeon asked me if I had any ideas for a series, and this wallaby was a character I had used before in a comic strip. He wanted to come out and play. I infused this phobic fear of life I had at the time into a small wallaby whose basic conflict is modern living. His friends Heffer and Filburt were based on real life friends I had growing up. So there you go.

TMB: Many people seem to, in my opinion at least, over emphasize the adult nature of the show. “I can’t believe they aired this on children’s television!” is the common response. Did you actively seek to push the bar at the time?

JM: Nickelodeon said, “Do what you want”. We did what we thought was funny. Nick didn’t stop it because the pushing the edge with cartoons was getting them a lot of press and putting them on the map. Once they started getting real good ratings, and the big marquee advertisers, then they started to come down on us about our content.

I may have traumatized a few children in the 90s but now they are college 20-something fans, so that’s cool.

TMB: Camp Lazlo has its own batch of fervent fans, if not to the extent of Rocko. Any ideas why you think that is?

JM: I built Camp Lazlo to be enjoyed on a few levels just like Rocko, but not so edgy. When Rocko first ended in the 90s, there didn’t seem to be a very large fan base. It grew as those he grew up with it got older. Nostalgia always puts a nice polish on things (or is it rust?). So maybe in 10 years, I’ll be getting emails for Camp Lazlo that I do now for Rocko that say, “Dude, you shaped my childhood. Your show rocked!” Not sure how I shaped childhoods. Kind of scary to think about, but I get those emails.

TMB: What do you think about the state of animation today? Both visually and business-wise?

JM: I don’t think there is enough risk being taken today with new stuff like there was in the 90’s. Too many networks are playing it safe and serving us up vanilla. I like crazy flavors. Show me something new. Business wise, unless you are Seth McFarlane, the deals are getting worse for new creators of shows. All the more reason to have a good lawyer and to stick to your guns.

TMB: Any advice to people studying animation or the entertainment business in general?

JM: It’s a bit of nomadic life, with many party-filled, palm tree oasis’ between long stretches of dangerous desert. If you are okay with that life (I personally love it) and are willing to fight off a few bandits and sand worms along the way, the rewards are amazing.

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SUPER MARIO BROS. ADVENTURES – “Pirahna-Round Sue”

Before I begin, I want to mention that the title confuses me. Is it suppose to a play on the line “Prance Around You?” If so, that’s an awfully big stretch for a pun. If anyone has any ideas what this is supposed to mean, let me know, please.

My second entry into the Super Mario Adventure series, “Piranha-Round Sue” is a fairly ambitious ten pager that never manages to live up to its potential. Oddly enough, many of the Valiant entries have bold ideas but weak executions. It’s difficult to put a solid story in such a short amount of time, but considering that there are a few comics that are fairly great (including a particular one that is flat-out excellent), I do believe that there could have been more hits than misses during the series’ run.

One of my favorite ideas about Super Mario stories is expanding the various factions within the Mushroom Kingdom world. To wit, I mean to think of sects of characters that go beyond “Princess Toadstool supporters” and “King Bowser minions”. Whenever a comic or game looks to insert not only new characters, but new groups of people, it elevates the franchise immensely. And while not every comic or game can toss in a Smithy, a few X-Naughts, or even a Shadow Princess (who I personally think is an underrated but amazingly evil villain), fooling around with already-established creatures is a great way to work with what you got. It’s always cool to see actual Koopa Troopas being on the right-side of the law, and in a perfectly creative would, these Troopas would be treated with a cautious approach, a constant shadow on where their loyalties still lie – the Death Eaters of the Mushroom Kingdom world. (And don’t get it twisted – Nintendo could allow something like this to happen, albeit in a more light-hearted fashion.)

So in “Piranha-Round Sue,” we’re treated to what appears to be a new wrinkle in the Toadstool v. Bowser conflict: the piranha plants are revolting!

Page 1

Not only that, but the King has be transformed into a chameleon, and Mario and Toad have to find the magic wand to change him back. That’s three conflicts total: the uprising, controlling the king in his chameleon form, and finding the wand (yeah, I know the second one isn’t a conflict per se, but it theoretically would be one if there was time to focus on the King’s situation within the palace. I’m still counting it.) In addition, Mario is given a magic jewel called the Green Gecko Gem (despite the fact that the king was changed into a different type of lizard entirely. Also, did the king always possess this thing?) It’s essentially a poor man’s Starman. Protect you from mediocre attacks, but you can’t touch anyone else. Why they dropped the Starman concept for this Gecko Gem I have no idea – probably because it’s difficult to draw a multicolored figure on the page? In it’s own way, this is another conflict, an ultra-weak version of the ring from Lord of the Ring. It still counts, though, especially how the comic handles it later.

Again, this is crazy ambitious, and a full comic might have satisfied all the beats required to accomplish this. But then we see this.

Screenshot

Toad plans something with Mario. Interesting at first. But it leads to this:

Screenshot

Mario acting like a PURE DICK.

Now, I’m going to stop here and talk about Mario a bit, and why this sort of makes sense, contrary to our heroic dispositions. It’s often ridiculed in pictures on the web, but Mario as a gleeful, arrogant hero actually works. He stomps, kicks, punches, and attacks what seems to be innocent creatures all the time, often with a smile on his face. Of course, the visual aspect of SMB is ultimately whimsical; a cute, visceral metaphor of a struggling person fighting these monsters under a false, carefree veil of poppy music, bright colors, and charmingly cure henchman. The gag, therefore, is to showcase Mario as an needless aggressor, attacking innocent Koopas and helpless Goombas for no reason. Humorously, it’s fine, but every so often, it seems the writers here take that idea and make it into a real trait, as showcased in that screencap. And you know what? I dig it. It gives Mario a darker side. A personal conflict that he has to keep in check. In fact, to this comic’s credit, it plays with this idea later on, as well as touched upon in later issues.

So, leaving Toad in the dust, our tricky antagonist, Sue, confront our solitary mushroom and manipulates him into forcing Mario to choose between his gem and hubris or his friendship. Another layer of conflict? Hey, I’m down for this.

Screenshot

This is probably one of my favorite panels in the entire run. It looks cheap, but on purpose; it has a strong 8-bit video game vibe to it. I love how it divulges so much info without being too expository (well, it is, but no one exposits directly to Toad, so I buy it.) The other piranha plants are all doing different actions, the simple but refreshing “mustache on Bowser gag”, and the spacing of the three different “character-areas” is very well established. All this clutter for the this short gag.

Screenshot

Comics are best thought of what happens between the panels than what happens in them. This is a great example of this.

Of course, things go off the rails. Sue convinces Toad to test Mario’s friendship by pretending to drown. Mario is a jerk, but he isn’t a monster; so it’s just wrong to see Mario complain about being unable to help due to the Gem’s restrictive powers. Sue hurries things along in another great panel:

Screenshot

… finally forcing Mario to drop the gem (and the wand he found which was, strangely, underneath a random rock) and save his friend. Sue snatches up the gem and the wand, declaring herself to be the most powerful creature in the world. (If the piranha plants are all connected, they theoretically all could be gem-protected as well. That is never made clear though). Those plants are about to unload on Bowser’s tyranny, Egypt-style.

Screenshot

OR ARE THEY?

You see, apparently only extremely strong forces can penetrate the gem’s barrier. And Bowser is pretty damn motherf*cking strong. So in instant, Bowser undermines the revolt with a neck-snatch and a belittling and tossing aside of these cheap trinkets, as he calls them. Snatching them up, Mario and Toad head off, with this extremely bizarre revelation:

Screenshot

BACK THE FUCK UP.

So, everything that happened was pre-planned? Did Toad whisper to Mario, “The plants are revolting, so pretend to be a jerk, so that one of the plants will try to goad me into testing your friendship with a near-death experience. That plant will possess the gem and wand right until Bowser appears from nowhere and just quell that rebellion shit in an instant, leaving us the gem and wand, killing two birds with one stone!”? No. No. NO. I can’t imagine even part of the idea being in Toad’s plan. Mario acting like a jerk wouldn’t necessarily lead to the Sue encounter, nor bring Bowser into the picture. Mario’s line “That could work… if they try anything!” kind of implies the Sue meeting (“they” being the plants) but “That could work” then means Bowser coming into the picture, or bating Sue to monologue loud enough to capture King Koopa’s attention, who for some reason was in the area. NONE of this makes sense. In an instant, a cute story goes to hell. Cutting out the idea of Toad executing all that would have at least turned it into a charmingly cartoony tale. Now it’s just a Shyamalan mess.

Anyway, they return to the castle, transform the king back into his former self, and grin at each other while the king still seeks out flies to eat. Haha. (Also, the Wooster character is INEXPLICABLY wrapped in bandages on the final page. I am completely baffled as to why.)

Like I said, the comic is okay and they are some really nice moments, but the story collapses on its own weight. It tries to be greater than the sum of its parts, but it instead just blows up in the face of simple logic. I don’t remember the other comics trying to be smarter than its content (the sucky ones suck for other reasons) but the idea that the characters knew it all along is just undramatic, illogical, and unnecessary. Being silly is one thing; being stupid takes work.

Next time: A sillier comic where Princess Toadstool goes punk: “Magic Carpet Madness.”

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