In an unexpected way, Aladdin may possibly be the Disney Afternoon’s best work. Better than Ducktales? Better than Darkwing Duck? Even better than Gargoyles? That’s a deeper question than you’d might think.
The animation bubble was just starting to test its limits by 1994. At this point Disney sought to control pretty much every direction that animation could go. It snatched up the compilation Saturday morning theme with Raw Toonage and Marsupilami, it gobbled up the action genre with Gargoyles, and it began exploiting its hit films by pushing a TV-adaptation agenda with Aladdin and Timon & Pumbaa (not to mention continuing with original afterschool programming with the problematic Bonkers show). It’s easy to roll one’s eyes at the very concept of television adaptations – particularly now, with everything being adapted or given a sequel – but people forget that it was done pretty regularly in the late 90s as well. But if given a solid handle on the material, along with minimal interference with executives, an adapted work can be incredible.
I definitely had my doubts when coming into the Aladdin TV show. The original movie is fun if slight, its Bonkers contemporary is full of problems, and I remember distinctly not being particularly enamored by the show as a kid. I’d certainly watched it, but it lacked the lunacy or wackiness of earlier Disney Afternoon works (this is a significant point which I’ll get into later). I had reservations when starting this re-watch, as anyone would when attempting to dive in into a show that’s clearly a knockoff cash-grab. What I found was something fascinating: an highly entertaining, exciting 86-episode run that was way better than it should’ve been. In fact, it might be the Disney Afternoon’s best show.
What I wrote on Facebook: “It’s not the best objective cartoon of them all, per se, but the Aladdin TV feels like the purest distillation of the Disney Afternoon aesthetic, culling the best aspects of its previous shows and placing them here. I sort of had low expectations, being an adaptation of a film, but it’s so organic and entertaining, and the storytelling is almost perfect, rarely wasting its 22 minutes with obvious animated padding. It takes the core storytelling engine of Ducktales, the great character work of TaleSpin, the sharp cartoon lunacy of Darkwing Duck, the tight group dynamics of Rescue Rangers, the adventurous spirit of Gargoyles – hell, even the grounded-wacky ratio of Bonkers – and reworks them into a solid bit of animated entertainment. I’ll get into more detail when the official review comes, but basically I love it.”
It’s true, and it’s tricky to get into exactly why the show works so well, but I’m going to try. It primary has to do with its storytelling. Aladdin just tells really good stories really, really well. Animated shows often get caught up in their visuals (as they should), using the medium to mess around with the form a lot, with extended wacky scenes or song cues or elongated chase sequences, all centered around comedic attempts. These are not inherently bad things, but they’re most effective when they prop up a fun, tight story. Often they’re used as bridges between scenes or excuses to prolong a moment, and not quite used to buffer the actual plot. Aladdin is different. Aladdin builds its stories through all 22 minutes, with significant plot shifts before act breaks, complex narratives, and a willingness to keep the mystery of a story hidden up until the climax.
A perfect example is “Strike Up the Sand.” It’s just a fully complete episode, in which newcomer Sadira, a female analogue of Aladdin, falls head over heels in love with the show’s lead. But after his rejection, she falls into a mysterious hole and discovers the power to control sand-based magic. This sounds forced, but the episode handles it extremely well, taking the time to establish the discovery of the hole and Sadira’s exploration of her new-found ability. It gives her and the magic itself a sense of depth and history (and imbues it with a comic aside in the form of a talking worm who’s “so done”), building up the events to the point that she creates what seems to be a typical one-note henchman. And yet, in a shocking bit of cleverness, that one-note henchman is revealed to be Sadira’s (and the cast’s) main antagonist, turning the “smash-first” brainless badguy into the episode’s true villain. It’s such a brilliant switch-up that I’m shocked this hasn’t been done before:
That thin layer of self-awareness, that basic understanding of its storytelling tropes and expectations is one of the many things that keep Aladdin on point. It doesn’t lean on that self-awareness as a driving factor for its comedy or narratives – unlike a lot of today’s current films – but there’s a very keen understanding of how classic cartoon narratives work, and the show plays into them without them being overbearing. It focuses one hundred percent on the story, and the characters within it, using that self-awareness sparingly and to pointed effect – primarily through Iago and Genie.
In fact, how Aladdin uses Iago and Genie should be studied by animation writers everywhere. Iago and Genie are both primarily the comic relief and the outlet through which the writers mess around with meta-commentary, but the show never alienates them. Not only does Aladdin keep these two tightly engaged in the story (while calling out the generic tropes of the story), the other characters accept their antics, and sometimes even embrace them. Unlike Lucky from Bonkers, who spent all his time being utterly disgusted by his toon partner, Aladdin is comfortable with letting these two fuck around, and even encourages them. When Iago complains about Aladdin constantly rushing headlong into danger with a weary sigh, Aladdin chuckles at this, shrugs, and agrees (then rushes into danger). When Genie unloads a heap of anachronistic magic tricks and meta-verbiage, the show and the characters go along with it a casualness that’s both endearing and appealing. This allows for the team dynamics to stay in tact as well as keep the audience engaged. Watch how effortlessly Iago and Genie comically but eventually deduce where Aladdin and Jasmine disappeared to (by around 1:30) – note Iago’s passion towards Aladdin’s typical behavior and Genie’s not-so-subtle method of figuring it out via a winking plot hole:
It’s such a small thing but it’s incredible how often cartoons screw this up. Group dynamics are so, so important, the idea that a team of characters, despite distinct differences, are actively working together towards a common goal – and aren’t just a loose compilation of cliched personalities (I’m looking at you, Motorcity). Aladdin is having fun with itself, letting its characters loose within a tightly-controlled, often-clever plot, and that isn’t regulated to the good guys. The villains are also fun and diverse, and while they don’t quite match up to Darkwing Duck’s delightfully twisted rogue gallery, they do hold their own. They’re genuine threats (particularly the big guns like Mirage and Mozenrath) but have strong and/or goofy personalities to make them feel multi-dimensional.
Then there’s the setting itself. Agrabah and the surrounding locations, like Odiferous and Getzistan, feel like real places populated by real people with a real social structure in place. While a place like Odiferous feels more like a joke (centered around smelly cheese), the show commits to that joke, making it real enough that they even go to war over it. Agrabah itself is vibrant and diverse, with good/bad areas, an economy that’s an actual source for a few storylines, and a class division that Aladdin isn’t shy about discussing. The writers certainly aren’t getting into a in-depth exploration of Middle Eastern socioeconomic issues but Aladdin does acknowledge the struggles of its poorer citizens and keeps Jasmine and the Sultan abreast of the plight of its lower-class people. Again, way too many shows, even today, ignore the people of its locales, making them into quick joke machines that somewhat lean a bit on the insulting side (I love Star Vs. but I do hope that show fixes that issue soon).
And as much as I love the show, I do have to bring up the inevitable weaker elements. The female characters, up until the appearance of Mirage, don’t really get their due. There’s a lot of talk about Jasmine being the cliched sweet-but-spunky adventurous princess, but the execution of that doesn’t quite gel – not until the third season (and even then, the third season is an unfortunate disappointment overall, as the clever storytelling falls prey to weird amounts of exposition and tedious executions). Sadira and Saleen are mostly driven by weak “pining for Aladdin” stories, but at least Sadira gets a pretty good redemption arc in her third appearance. Anything involving Odiferous is inherently off-kilter, as the village is portrayed too jokingly, despite the show being aware of it. And while the show tempers Genie most obnoxious behavior perfectly for 90% of the time, he does go overboard in a few episodes, making them particularly unbearable. “The Game” and “Night of the Living Mud” should be avoided.
Yet when Genie is tempered properly, especially tied to storylines and plots that rival the more complex and audacious plotting one gets from Doctor Who, Aladdin works in ways that surpasses every Disney Afternoon show before and after it. Most episodes are so fun and so involved that you’d find yourself failing to question the extent of Genie’s powers, or examining the minute details of the more intricate plotting (the episode “Lost and Founded” rips through a time-travel story so quickly and effortlessly that you don’t even have time to examine potential paradoxes!).
As such, the inevitable question will arise: “You thought this show was better than Gargoyles?” Which is a valid question, but also more complex than you’d think. As I tackle Timon & Pumbaa in the next few weeks, I am going to attempt to explore an overall view of the Disney Afternoon in general, its expectations and its limits, and why Disney seems so reluctant in re-introducing perhaps its greatest era in animation history. For the record, I do think Aladdin is a stronger show than Gargoyles; part of that is personal preference, but part of that is Disney’s ultimate visionary goal, which was more strongly realized in desert sands of Mesopotamia than it was in the urban sprawl of New York City.