The Amazing World of Gumball Recaps: “The Quest” and “The Spoon”



The Amazing World of Gumball Season 1 Episode… by gumball-amazing

“The Quest” – A-

This may be the first episode of The Amazing World of Gumball where the show brings in that raw emotional honesty that I’ve been harping about for the past few reviews. It’s not the full, jaw-dropping dramatic revelations that will come later, but “The Quest” seems like the first episode to explore its characters a bit deeper than a bunch of computer-animated figures in a ridiculous cartoon world. A lot of Gumball’s narrative strengths really come together here – its jokes, its pacing, its slick, smart visuals, and its heart. The first time you saw Tina the dinosaur, it was a joke – a giant, female dinosaur as the school bully, literally and metaphorically (at least at this point in the show). In a surprising move, we get a bit of insight into her and her life. I don’t know how many people were expecting to then see Tina sleeping on a literal pile of trash in the middle of a dumpster; Anais says it’s really sad, but “sad” really doesn’t cover it.

It takes a bit of set up to get to that point, but it’s endearing to watch. A few kids tease Anais by tossing her beloved doll, Daisy, around, and Anais demands/guilts Gumball into getting it back for her (for good reason – Gumball brought the toy onto the bus in the first place!). The Amazing World of Gumball will deal with this sibling interplay quite a bit. The Gumball/Darwin bond will always be front and center, but the Gumball/Anais relationship is a prickly one, bouncing between affection, neglect, manipulation, altercations, and forgiveness. It’s in effect a deeply exaggerated form of older brother/younger sister relationships, heightened even more by Gumball’s selfishness and determination, and Anais’ brilliance and loneliness. But “The Quest” shows that it’s a relationship that’s, underneath all that, built on love and family loyalty: Gumball yelling out “That’s why you don’t mess with the Wattersons!” at the end is truer and more significant than we realize at this point.

Gumball reluctantly agrees to help his sister, which has him running around the school trying to get Daisy back. We get some quick introductions to some other classmates: Hector, the giant, and Juke, the walking boombox (the future episodes involving these two are something, particularly Juke’s episode, but we’ll get to that). The build up during the early scenes are just so good – just an easy confidence that makes everything seem so effortless. I have to admit, rewatching these episodes make me kind of miss the low-key narrative build-ups that the more recent batch of episodes lack. And throughout it all are all the kind of sibling manipulations and control techniques that we’ve seen before, given a bit of heft that only Gumball can muster. Gumball and Anais battle over using big-cute-eyes faces and guilt-trapping passive-aggressiveness. Gumball provides a fake Daisy doll only for it to explode. Gumball tries to use his inability to catch against himself, only for him to actually catch the doll, to which he immediately tosses off to Darwin (I also love how his inability to catch is telegraphed early as a weird visual gag when he’s unable to snag the doll in the air after Hector flicks it of his buttock). Gumball is a dick of a brother. But he is committed to his sister (and, in the overall scheme of the show, whatever’s on his mind) in a way that keeps him from being intolerable. And the show itself is keenly away of his awfulness (unlike some other shows).

The entire final section is worth talking about though. From the reveal of Tina literally sleeping on trash, to the hilarious attempts to getting the doll from her grasp, to the phenomenal Jurassic Park-esque chase sequence that follows, “The Quest” takes a big step forward in its commitment to the visuals and aesthetics of a scene versus just establishing various signifiers of the parody. The slow fade in and camera dolly that opens up with the kids staring into Tina’s room/warehouse; the bleak, dreary atmosphere in which the scant lighting only adds to the horror; the dynamic camera angles and change-of-directions of the characters as they give chase and get chased – the level of details is a step further than the already great chase back in “The DVD” (and props to the physical interaction between the 2D-flat Watterson characters and the 3D-rendered dinosaur; that in itself is impressive gold). The parody is clear but “The Quest” is clearer that the kids are in real danger. And despite all that, when they finally stop Tina and gloat, the show pulls back and reveal Tina to be a broken, poor bully who never had a toy before. It’s a sudden switch, especially since you don’t expect Gumball to “go there,” but it’s heart-breaking even this early in the show’s run. There’s more to the Tina story, and we’ll definitely get to that, but we now know that Gumball will bring more to its cast of characters than stock tropes, and what they reveal about Tina will allow them to explore its cast and world even more, and believe me, it’s a trip.

“The Spoon” – B

Right of the bat, you can tell the animation in “The Spoon” is different. I don’t know if the animation studio was different, or if a different director was in charge here, but there’s an intense exaggeration to the expressions and the energy that isn’t as specifically channelled through something familiar – like a parody or what we’ve seen before. Once again, Gumball is utilizing a cartoon trope to springboard into a different story – but like “The End,” it’s just another cartoon trope. In this case, it’s the father forgetting his wife’s birthday and needing to find a gift, but it’s tossed aside for a nutty adventure involving Gumball and Darwin mistaking a thief for a CEO for charity for bald people. “The Spoon” undercuts all of that by more or less ditching that first trope (once Nicole comes home, Richard comes clean about the forgotten gift almost immediately), by contextualizing the second trope in a dangerous way (Gumball and Darwin are sent to a gas station in what is implied is a dangerous part of town), and by bringing in a heavily over-the-top animation style for most of the episode. When Richard hilariously reminds the kids of their mother’s birthday, only to realize he forgot her gift, his expressions and body language goes absolutely bonkers, in a way never quite matched in previous episodes, and we’re off to the races.

Really, “The Spoon” is a B- episode in overall quality. The jokes are kind of bland, being as trapped as it is in those tropes, and no amount of undercutting or subverting can overcome it. The only thing that stands out is the animation, with some impressive movements and facial expressions being pushed in wildly insane ways, and a final chase sequence that goes all over the place (Gumball just does chase sequences and action so well, I would love to see this team do an action series at some point). Gumball, Darwin, and the fingerprint thief make as many ridiculous expressions as Richard does, there’s some judicious use of emoticon faces throughout (Gumball doesn’t use them often), and even that final sequenced with Gumball and Darwin riding a flying air tank was fantastically well done, if not exactly a new, original, or inspired animated bit.

But it’s a funny bit, and really just a lot of fun to watch. At this point, Gumball and Darwin are still functionally, mentally children, clueless to the kind of world they live in and the kind of nasty characters that populate it. The Amazing World of Gumball in some ways will revisit the idea of the playful, innocent children suddenly brushing up a real threat and dealing with the fall out – that episode ends with Nicole exacting delicious revenge on the culprit as well – but while that episode is a bit more… existential, “The Spoon” caters to a Nickelodeon, “kids rules” approach. Once Darwin and Gumball realizes they’re in trouble, they manage to run and escape the spoon-wielding criminal, while also besting with a series of Home Alone-esque traps. This episode also introduces Doughnut Sheriff, a stereotypical baffoonish cop who is literally a doughnut, but like all the other characters, he too will be contextualized and explored more than the ineffectual goofball he is here. “The Spoon” is a fine episode, propped up by its visual silliness, but it is a slight in the overall flow of the show.

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  1. #1 by Canais Young on August 28, 2017 - 11:02 pm

    Some trivia about these two episodes:

    “The Quest” is the first episode of “The Amazing World of Gumball” to be nominated and win an award. In 2011, it won the Annecy International Animated Film Festival for Best Television Production. That same year, it was nominated for Best Children’s Program (or “programme”, since the show is from the UK and so is the award) at the Royal Television Society Awards, but lost to an episode of this UK news show called “Newsround” that focused on kids with autism.

    As for “The Spoon,” it’s considered the most heavily-edited episode on the Australian feed of Cartoon Network. Why? Because Australian censors apparently found Sal Left Thumb (the name of the fingerprint thief) calling people “suckers” offensive and objected to the implied violence at the end where Nicole spends the five minutes she has to wait to be released on beating up the man (or thumb print) who framed her for robbing the store and knocking out her own children.

    And I found two interesting things in “The Spoon” that you missed:

    **Larry being exhausted at working the night shift at the gas station does have some bearing to later episodes that heavily imply that working almost every job in Elmore has left him physically and mentally drained (“The Finale”, “The Pizza,” and “The Question” depict this better, but they did establish this early).

    **The running gag of people freaking out over Sal Left Thumb using a spoon as a weapon is a dig at how kid- and family-based British media (particularly the movies) doesn’t allow easily accessible weapons to be depicted or glamorized (look up BBFC’s rating guidelines. They read like America’s Hays Code, if the latter was slightly less strict).

    All in all, a good review (and I knew you’d like The Quest, since that is the point when the show started to show its true colors, though it wouldn’t become apparent until season two. The Spoon, yeah, kinda above average, but it is worth it for the deranged animation and how the early episodes had Gumball and Darwin as hopelessly naive to how horrible a world like Elmore can be. Later episodes wouldn’t be able to do an episode like this).

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