Some Brief Words on Penn Zero: Part-Time Hero


Penn_Zero_Part-Time_Hero

The premise of Penn Zero: Part-Time Hero doesn’t make any sense. A boy and his friends, who all still attend school, head into an abandoned theater where they are warped into alternate dimensions, take the role of some kind of protagonist/leader (and their sidekicks/lackeys), and have to accomplish some grand objective. When they do this, they (apparently?) take over the bodies of characters that already exist in that world. They also have to face a set of antagonists/villains that are controlled/taken over by their art teacher and school principal. When they return home, everything is back to the way things are – as normal as things could be. There’s a lot of questions. How did a bunch of kids get into the gig of interdimensional body-control and part-time heroics? (Penn, arguably, got into it through his parents – more on this later – but his sidekicks Sashi and Boone are occupational enigmas.) What happens to the people when they take over their bodies? What about Rippen and Larry? Who is Phyllis, the lady who controls the portal machine? What signals a particular world that needs heroics? Why would a world need competing villains? How long has all this been going on? And why?

I think that most of these questions were meant to be answered – or least explored – over the course of several seasons. It only received two. And as Penn Zero ends its two season run today, we’re given all the answers we’ll ever get (bearing an unlikely comic or graphic novel followup). In a way, it’s fine. The second season of Penn Zero did little about answering those big questions, and focused on smaller, personal bits of characterization – and exaggerated cartoon satire in the midst of broad, insanely creative alternate dimensions. The show scrambled together a brief, clearly-rushed season arc in which Penn had to find some crystal shards so Phyllis can track where his parents are (also part-time heroes), an arc that gets its due only in four of the final fourteen episodes. It spent most of its other episodes either revisiting past worlds with new, more intense objectives, or finding themselves in new locales with more ridiculous, almost nonsensical ones. Penn Zero, in its remaining season, culled together final episode pitches with an assortment of ideas that seem geared for a multiple seasons. It treated its second season as if it was its fifth season.

There’s something bold about that, though. I mean, if you’re forced to end your show a bit prematurely, you might as well throw all your best ideas out there. It may be too many ideas though. Episodes feel overrun at times, like Penn’s return to a world of dragons that, in the first season, just doubled as a Top Gun parody. The team’s second appearance incorporate elements from Star Wars, Aliens, My Little Pony, and a host of other pop culture references that I recognized. There’s also a lot of wink-winking towards animation tropes, like a hilarious anime-parody episode, a sitcom-bashing one, and one that engaged in a classic cat-and-mouse chase cartoon, similar to Tom & Jerry. Some episodes are just plan weird: the cast returns to a world where everyone is some kind of sport ball, literally, and it includes Curtis Armstrong as a super bouncy ball with serious insecurity and anger issues for some reason. An episode that checks in on Penn’s parents includes a fire-breathing giant chicken, a sketchy city inside the belly of said chicken, a sleazy pickpocket with an eyeball for a belly and lips for a head (voiced my Marc Maron), and mafioso, flamethrower-wielding grandmother with zombie cat demons for henchmen. This… is a weird show.

Speaking of which, the situation with Penn’s parents form the backbone of the show’s arc. They’re trapped in that bizarre world mentioned in the previous paragraph, and Penn has to recover three shards of… something to bring them back. It’s not exactly a tightly-scripted story arc – the retrieval of the first shard is accomplished during a weird random end tag, involving a giant Phyllis, which raises even more questions (and I know I’m skipping a lot of explanation here, but the episode has Penn deciding whether to go after the shard or save the day, and it doesn’t explain why Penn doesn’t just go after the shard after saving the day, or coming back to this world just a bit later). It does however delineate high-level stakes to these final episodes. There is pretty strong theme of loyalty, heroics, and sacrifice, especially between the roles of parental and childish figures, but fourteen episodes are not nearly enough to delve into them. Still, Penn Zero went ahead and did it anyway, which requires some balls.

You can’t help but wonder if Penn Zero: Part-Time Hero was meant to be the popular followup to Phineas and Ferb, another show that involved a weird-looking red-haired kid and random forays into strange places (that now looks to be Milo Murphy’s Law, a show that needs to explored at another time). Disney XD was going through some issues, and a lot of two season shows got shut down (including the delightful Wander Over Yonder and the not-so-delightful 7D). I don’t know if Penn Zero needed, or deserved, more time to flesh itself out. It was funny and clever enough, the characters were perfectly, comically realized (Sashi (Tani Guadi) was the overall show standout but second-season Penn (Thomas Middleditch) came up strong), and it clearly had a blast coming up with some of the alternate dimensions and the plots that took place in them. It felt like it got so caught up in that creative freeform that it never took the time it needed to really let its characters, and its specific in-world logic, explain itself.

That’s not necessarily bad. Lots of shows don’t make sense and thrive on that concept: Archer is purposely anachronistic, and Phineas and Ferb enjoyed its creative freedom. The latter show also knew to keep its central concept basic – a couple of kids just trying to find something to do during summer vacation – so when things did get crazy, it could count on cartoon logic to carry it through. Penn Zero often relies on cartoon logic as well – with plenty of self-aware, forth-wall gags, like when a Penn-as-kaiju destroys a “Rule of Thirds” Store on his third accidental stomp – but it’s too ingrained into its emotionally-charged backstory to escape from it. What happens if a hero fails – or worse, dies? That threat looms over the show, if never taken seriously whatsoever. Still, it’s possible, and I almost feel like the show would have been better off ditching any semblance of a season arc all together.

Still, Penn Zero: Part-Time Hero is just weird enough, funny enough, and creative enough to check out its final run, and its assortment of solid guest starts is also wildly impressive, which includes Mar Maron, Mark Hamill, Maria Bamford, Kumail Nanjiani, and Yvette Nicole Brown. Mercury Filmworks and Disney Television Animation pushes the paper-like-cutout designs in some striking ways within the animation, both large and small: large-scale, sweeping movements are as grandiose as some small, detailed facial expressions are hilarious. Penn Zero is a fun lark, and it’s somewhat sad to see it go “before its time,” but in some ways, it’s for the best. There’s too much going on that shouldn’t really be going on, and it’s better to end it before it reaches fan-theory status.

FINAL THOUGHTS ABOUT THE FINALE: If anything, “At the End of the Worlds” confirms the idea that Penn Zero: Part-Time Hero is probably better off ending now instead of continuing, even despite the fact it thrived with potential. It committed to a weirdness that felt more egregious than necessary or clever, and I’m not exactly talking about the revelation that Phil and Phyllis were separate entities of some kind of intergalactic time-space being gloriously entering Phase Two of some cosmic mission (I swear this is all true). You could argue, in a way, that the episode was parodying a lot of tropes of various grand finales: Boone sacrificing an “upgrade” for the sake of the team; a final fight with evil clones, with Sashi exploiting a weakness that she developed for years; an epic battle among the heroes and villains of the various worlds that Penn and Rippen visited in the past. It had an almost-at-peace death scene when Penn nearly falls to his death and reminisces about his parents. It had an almost-ironic parents-return-only-to-have-to-go-back-for-some-lame-reason (the show even lampshades its stupidity) moment. It had a “Rippen becomes good” sacrifice, only to be undercut by a bunch of random characters joining him. And then there’s the Phil/Phyllis thing, which played to the idea of needing a good/evil balance in the multiverse – although the show never really thematically supported that idea. It is… a lot, and I’ll always respect the hell out of the show just fucking doing all that, but I can’t exactly say we missed out on something grander. It is what it is, and kids will have their first(?) taste of something cerebral and mind-blowingly out-there. Beyond that? Nothing more revealing than a forced Penn/Sashi romantic pairing. So much for fan-theories.

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