Archive for category Animation
Intersectionality is Our New Social/Cultural Problem
Posted by kjohnson1585 in Animation, Film, Television, Video Games, Writing on July 8, 2013
Our big picture attempt to critique our social and cultural spheres have led to aggressively ignore other minority voices within them. How the forest for the trees thinking hurt criticism more than we want think.
The Onion called Quvenzhané Wallis a cunt. It was Oscar night, on February 24th, 2013, when the veritable satire site, which was shit-talking the Acadamy Awards along with everyone else on Twitter, dropped the c-word, in an attempt to comically disrupt the over-fawning of the young actress and her first nomination. It went too far, according to many people and many bloggers, and The Onion quickly deleted it and apologized.
Seth MacFarlane sung a song called “We Saw Your Boobs”. It was Oscar night, on February 24th, 2013, when the controversial host did a song-and-dance number recounting the number of times an actress showed her breasts on screen. It went too far, according to many people and many bloggers. No one really apologized for it, although it was definitely discussed in the weeks to come, about its tastelessness and the sad inevitability of it, what with the program’s solely male writers. Everyone hates Seth now, so of course this was the perfect opportunity to rage on him even more, and the egregious problem of male-focused entertainment that is plaguing Hollywood, and the manner in which it curtails the rising concern of the feminine role within it. We need more women in field to prevent, or at least limit, the number of Chauvanisitic and sexist attitudes.
But then The Onion, a few days later, wrote a comical write-up calling attention to is mistake by pretending it didn’t happen. It was funny! And, unlike Seth MacFarlane, we simply, and uncomfortably, never spoke of this again.
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Intersectionality has become a serious problem in the realm of new pop culture criticism – the criticisms that now elevates our understanding of what Robert Fisk, in his essay “Television Culture,” called “codes,” the social elements in our pop culture that we take for granted and, at our core, understand without thinking. Codes are why commercials have women hyping cleaning products while in the kitchen and bathroom; if a man does it, he’s portrayed as a bumbling fool or some kind of prodigy. Codes are why KFC and McDonalds use minorities a tad bit more often in their commercials. Codes are why many gay innuendos are portrayed in comic fashion. Codes have been discussed but not called out, and as a result they have infected our criticism more than we wish to care for.
Coined by the feminist sociologist Kimberlé Crenshaw, interesctionality “is a methodology of studying ‘the relationships among multiple dimensions and modalities of social relationships and subject formations’ (McCall 2005). The theory suggests that—and seeks to examine how—various biological, social and cultural categories such as gender, race, class, ability, sexual orientation, and other axes of identity interact on multiple and often simultaneous levels, contributing to systematic social inequality. Intersectionality holds that the classical conceptualizations of oppression within society, such as racism, sexism, homophobia, and religion- or belief-based bigotry, do not act independently of one another; instead, these forms of oppression interrelate, creating a system of oppression that reflects the “intersection” of multiple forms of discrimination.”
That’s a lot of words. Let’s make it simpler: intersectionality happens when our unilateral focus on a criticism seemingly ignores the full implication of the very essence of the criticism, primarily due to espousing a personal stake within that criticism and masking it as a broad systemic issue. Intersectionality is why when you hear feminism, you are thinking about white women – specifically, affluent, educated, well-spoken, middle/upper-class, adult white women. It’s why you think race is black vs. white only. It’s why sexuality is a gay vs. straight problem, and why Dan Savage doesn’t seem to believe in bisexuality, and why gay people have their own hang-ups with transsexual people, and why even transgendered people have their own hangups with other transgendered people. It’s why the massacre at Newton got a ton of press in relation to gun control, while the ongoing violence in Chicago barely instigated a peep. It’s why when networks and writers demand shows that are “relatable” and themes that are “universal,” they specifically talking about white and affluent. And it’s why the debate continues on today about feminist issues in Hollywood and games, and why the conversation over a small black child being called a cunt maybe lasted about two days. OH ONION, you so cray-cray.
Intersectionality is why there’s a a ton of discussion over the portrayal of a sorcerer’s outfit in Dragon’s Crown (which I discuss below), part of the ongoing discussion of how feminine bodies are portrayed in games, and yet we’ve shrugged off the questionable portrayal of the character of Letitia in Deus Ex: Human Revolution.
I. Deus Ex and the Letitia Anomaly
“Well sheeyit!” Letitia says, with an unflattering, kinda-Southern-but-no-where-particularly-specific accent. “If it ain’t the Cap’n, hisself!” Protagonist Jansen meets Letitia digging around in the trash. To get information out of her, you have to get her beer. Not necessarily the bottled beer – the canned stuff is fine. This has, rightly, caused a bit of controversy, over here at GamesRadar, Kotaku, and the soon-to-be-defunct 1up. I’m sure, of course, you forgot all about this. So did the feminist blogs, in their righteous assertion to inject more three-dimensional women into the field and the narratives that fill our games. Letitia certainly represents a lot that feminism strives for. She’s never given as an example. Dimes to a dollar not even Anita Sarkessian will bring her name up.
Letitia continues to speak inexplicably, in a vocal tic one might describe as “just black enough”. She doesn’t even get the “benefit” of being sexualized, a not-deserved attribute given to white women in games. I don’t think I would mind too much if black women were a lot more prominent as significant characters in games, preferably as characters who actually have meaning to the main character and the main plot. (I’d dear not suggest a black female character be the main character in a game, and that’s before I get into a whole ‘nother thing about “light-skinned vs. dark-skinned” debate of the use and portrayal of black characters [specifically for those of you who would offer Jade or Alyx as potential counter examples]). In fact, isn’t she’s the only black female character in the game? In all of Detroit?
Feridah Malik, on the other hand, is probably Arabic, but she was born in Michigan, according to the Wiki. She’s put into a position when you can save her or she dies, which is already dangerous feminist territory, but at least she has a voice and agency as a pilot. Her being (maybe) Arabic has nothing to do with the game, and not to say the game needs to go out their way to instill Arabic-ness into her character, but as a thought experiment: wouldn’t it be nice if Malik said something about her past, about discussing -something- about being Arabic in 2027, giving her another dimension to her character? It would make the stakes in saving her life even higher. But we don’t even get that.
Anita Sarkeesian probably won’t talk about her either.
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In the valid push to improve the presentation of female characters within our pop culture sphere, it has become obvious that the racial, class, and sexual elements of feminism has not become part of the discussion. Feminism, like all cultural progressivists, ultimately seek true equality among all people within problematic social areas. But in this “strike while the iron is hot” moment, the voices of other races, creeds, colors, class systems, and sexualities have been dismissed and ignored, and even excessively ridiculed. In fact, I would go as far as to say that the rise of feminist-cultural-improvement, which happily have its supporters in the blogsphere of all types, directly ignored the counter-criticism that directly spoke up addressing this. A fantastic piece over at The Feminist Wire pulls no punches in relation to the Onion’s tweet and the surprising lack of a followup:
“Many white feminists jettisoned the opportunity to think about silence as racism. Instead, they cited examples of white women’s response to defend against the critique of white silence. While it is true that some white feminists publicly responded, the very impulse to deny a pattern of silence sidesteps critical feminist and anti-racist work. The legacy of feminism has taught us to ask: in what ways am I oppressed and marginalized? In thinking about race, racism, and anti-racism within feminism, an equally important question is: in what ways do I oppress and marginalize?”
The critical sphere has gotten questionably silent as the pop culture sphere gotten more and more white and straight. Critics rallied together to bemoan Daniel Tosh’s rape joke (to a white girl), and Jezebel even had the uncomfortable audacity to authorize which comedians (all white, male, famous, and straight, mind you) could joke about rape [this list originally had five comedians; they removed one because commentators rightfully called out that the comedian made third-world country rape jokes]. (And aside: it’s not a coincidence that race/queer issues are discussed quite randomly between Gawker and Jezebel, while Jezebel focuses directly on predominately feminist white women issues). And as bloggers rant how “tired” they are of being random objects of eye candy to a writing field dominated by men, they strangely took comic comfort in the Onion’s retraction/satirical followup (Choice quote: “Focusing on the word “cunt” is a distraction; for example, the Onion debacle kinda overshadowed how sexist the Oscars were overall.” Overshadowed? Isn’t this issue PART of the conversation?). How very funny indeed.
II) The Uncomfortable Cult of Lena Dunham
I truly, truly, wish Lena Dunham success. I hope her show runs several seasons and she continues to win accolades and rewards in the future, leading into a promising, exciting career. But just because she is very talented does not mean her and what her show represents is above criticism. If Ryan Murphy’s portrayal of gay people as comic caricatures (and subsequently his non-portrayal of legitimate gay characters) triggers valid critical responses, then so can her portrayal of being young, female and white (and her non-portrayal of being young, female, and black/gay/etc.).
Be very, very honest with yourself right now. Would you want to watch an HBO show about being young, female, and black in your 20s? I’m black, and I wouldn’t want to watch it. I would be VERY, VERY glad it was on the air, and given I had the time, I would probably make the time to check it out, but it certainly wouldn’t be on my to must-watch list, and I doubt it would be on many critics’ or bloggers’ sphere. The black experience to most people seems inaccessible unless filtered through a white experience, or a white-glossed experience. Anything beyond this is, to white people, stereotypical. It’s not a coincidence that black characters on the shows like House and Elementary and Person of Interest all, strangely enough, come from broken homes and tough upbringings who pushed through it all and became successful. The black story is broken down to WE SHALL OVERCOME. It’s why, when approached with concerns about using more black people in their works, writers dismiss them due to not wanting to make it into an issues-story (black people got issues, ya’ll). It’s why white women are baffled that the First Lady’s efforts focusing on family, gardening, health and childhood obesity is gearing to be her legacy (despite the severe problem that the US has with obesity and health). We’re an uncomfortably long way away from black people being healthy, smart, comfortable in their own skin and go-getting from the start. Remember when Bill Cosby made it a point to have positive black role models in his classic The Cosby Show? Different Strokes, Martin, Living Single, hell, even the misaligned WB programs The Wayans Brothers, The Steve Harvey Show, and The Jamie Foxx Show all came from positive places (despite being problematic in their own ways).
What hurts is how, in the rise of The Golden Age of TV, in the rise of the showrunner-as-auteur and the exposure of the TV show as legitimate pop cultural artifact, in the rise of that very auteur theory of the TV program and the power that it holds, prominent critics have dismissed all this as a product of network/cable decision-making. And, to be fair, it is. But you would think that the onus would be on the critical community to call it out even more, not less. After all, the portrayal of females have reached a breaking point, with filmmakers such as Lena Dunham and Katherine Bigalow receiving just accolades, and the pressure it consistently mounts for the next Bridesmaids. Decision-making hasn’t stopped the voices of (white) feminism, but it seems to befuddle those same voices in relation to the race/sexuality problem.
That’s interectionality.
III) The De-Naming Assault on Tyler Perry, Spike Lee, and Sapphire
In the climactic scene in Arthur Miller’s The Crucible, John Proctor signs his name to the false confession of witchcraft, but refuses to give up his name publicly since, at the end of the play, it’s all he has left. He is executed rather than have his name dragged through the mud. I adore Arther Miller’s work. Miller, among other things, understands the importance and value of The Name, the signifier of oneself and how that Name is perceived by not only others, but by yourself. The Name is not a big deal until it IS a big deal. It’s of value to the voiceless, who do not have money or means or power. The Name is what the outcasts have to their… well, name.
It’s why the Kunta Kinta/Toby scene is so crucial in Roots; in his lowest moments, Kunta’s last representation of who he is beaten out of him. His name is gone, and with that, goes everything else. The black experience derive a lot of importance on names, which partially explain why a lot of modern black names seem so strange and confusing, and white people love to make fun of them. But I digress.
So it follows how people, even our most venerable critics, spend an uncomfortable amount of time disparaging the names and titles of the three most well-known black artists in recent memory. The number of parodies that begin “Tyler Perry’s…” or end with “A Spike Lee Joint” or has “Based on a Novel by Sapphire” somewhere in the middle is disconcerting. This isn’t necessarily wrong – parodies can be far-reaching and certainly are allowed the leeway to ridicule anything. But coupled with the already-established lack of understanding (and attempt to understand) the black experience, it’s akin to adding the ridicule on the already intersectional fire.
Tyler Perry is a polarizing figure. His films have a number of detractors, both white and black. Tyler Perry’s power comes in a simple form: he makes cheap movies for a specific audience that always turn a profit. SPOILER: his audience isn’t just black. It’s black ministry, the African-American Christians comprised mostly of older black females (not ironically an oft-ignored demographic from producers and critics alike). Tyler Perry films are the equivalent of Kirk Cameron films – movies of questionable religious/moral ethics – that happen to star black people instead of white people. It’s accusation of minstrelsy, gender problems, and feminine issues are probably as weighted as the similar problems that are in Cameron’s oeuvre, but only speaks to a subset of a group of people (so no, South Park, black people indeed CAN not-laugh at a Tyler Perry caricature).
And as much as I agree with those problems, I’m not sure I can follow through with Joshua Alston’s piece. He makes valid points, specifically about the problematic idea in making AIDS a punishment for infidelity, and for Perry’s films’ strict adherence to gender/sex roles and stereotypes. But his end game seems to be to create a collective, authorizing universal hate on Perry’s works. Which, well, isn’t quite needed, since there is already general hate on his films, although a lot of critics do seem to have problems or issues expressing them fully. But why is the end game to hate his films? I don’t like them, but I’m glad they exist. Perhaps the end game should be what feminism trying to do right now – collectively demanding a stronger voice in the pop culture field (Alston, strangely, downplays the need for more minority voices in the creative/critical community, but then again, so does most of the critical community). Feminists are working on three fronts – 1) support the rise of female entertainers while 2) aggressively attacking the piss-poor representations of women and 3) courting their male cohorts to do the same. The minority critical sphere seems to only be about developing anger towards someone (warranted or not – Spike Lee and Alice Walker got similar responses towards their works) instead of using this moment to build towards more representational. We have one person who made it, let’s push it further. Executives are probably reluctant to hire more black people with bolder and more creative ideas because of how we’re responding to Perry’s work, which forces them to stay within a safe, money-making sphere. Critics are too busy and focused on calling out Perry instead of instigating a push to demand more black (male AND female) voices. And feminists are doing the same thing.
That’s intersectionality.
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Intersectionality has the critical community in a tough position without not even realizing it. Progressive attitudes have gone from legit concerns to agenda-based assaults. It’s selfishness masked as selflessness. We’ve all, in effect, have become Mad Men’s Pete Campell, and I add myself to that.
IV) Dragon’s Crown and the Non-Debate Debate
Returning to the Dragon’s Crown controversy highlights intersectionality at its most out-of-control form. When Kotaku writer Jason Schreier singled out the outfit of a female sorcerer as a visual so embarrassing that he claims he wouldn’t want to be caught playing it in public, and Destructoid’s Vito Gesualdi followed up with an article literally titled “In Defense of Boobs,” intersectionality has reached its absurd pinnacle. In trying to point out his concerns about the trend of provocatively-dressed women in video games, Schreier makes it oddly personal, calling the artist a 14-year old and getting strangely defensive. Gesualdi defense is too strangely put, less about defending boobs but about the danger of censoring the artistic expression. Gesualdi’s line here represents the entire thing in its absurdity:
“The insinuation [of Scheier’s 14-year old insult], of course, was that only a teenage boy could design something so blatantly over-sexualized, scribbling his depictions of Amazonian fantasy women in a dark corner of the middle-school cafeteria.
“I personally found this joke both lazy and offensive, diminishing the abilities of character designer George Kamitani and missing the obvious elements of parody evident in the art style. See, unlike our fourteen-year-old strawman, Kamitani’s seems entirely aware that his absurd depictions of the female form are beyond even the realm of fantasy, which seems to be the point.”
The lazy, offensive visual of a big-boobed woman (despite the artistic fantasy backdrop, which always had its criticisms as well) is critiqued in a lazy, offensive way, which is called lazy and offensive in… well, a lazy and offensive way. Holy shit.
If you actually look between the two pieces (and the various other pieces that popped up in their wake), you’ll actually notice all this is, at best, tangentially related to feminism or art. It’s really personal preferences and semantics, with a side of various ad hominem attacks, over video game aesthetics. Schreier has a point but muddles it in his WOE AS ME diatribe. Gesualdi refutation emphasizes individualistic art preference without acknowledging that art can be criticized, prompting self-interested fears of censorship. In all this, no one is saying anything ABOUT games, feminism, or progression. These are self-interested worldviews, words concerned less about making a point and more about being louder (how can a piece entitled “In Defense of Boobs” not be?). If you think about it, these two aren’t arguing over anything because neither side’s core points are mutually exclusive. A social concern has become a personal crusade for each writer, which helps neither women nor games.
See also Salon’s outlandish article on Patton Oswalt and rape-jokes, two non-related concepts inexplicably linked. (Oswalt is a comedian and doesn’t have any expectation to open critical discourse on rape jokes, and also, to force a connection between rape culture [systemic] and a violent terrorist act [individualistic] is disingenuous as best).
That’s intersectionality.
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Two questions come out of all this: 1) why are critics so dismissive of the sheer lack of minority voices with the pop culture/critical sphere, and 2) why are minority critics reluctant to aggressively advocate for them within these spheres?
V) The Bottom Line
The former question, I hate to note, but as implied by section IV) above, has more to do with critical self-interest. Often, commentators toss around the complaint that certain pieces are written (and titled) in such a way to garner a degree of outrage, controversy, and pageviews, which in turn leads to a higher advertising revenue. I don’t personally believe the intent of well-meaning writers is specifically to maximize a hit count. I DO think that, through the lens of intersectionality, critics are keen to capture an element of a current social zeitgeist and delve into the outrage without necessarily working on understanding both sides or exploring it in its entirety. I think that it seems impossible for critics and commentators to not only explore and critique a complex issue without taking an unsubstantiated, singular stance, but to open up the dialectic to acknowledge both sides without getting defensive or sounding aggressive. Criticism isn’t a demand for censorship, but artistic expression does not exist in a void, especially since that expression has, throughout history, has had social/racial/gender/sexist systemic issues (to claim no one criticized Friends for being mostly white, for example, ignores that, yes, there was indeed criticisms of it, and the fact minority shows were relatively plentiful at the time). It’s an issue that’s solvable (or more accurately, can be dealt with) if more creatives AND critics expressed the need for variety in gender/sexist/racial output, but with the critical community going through a powerful surge of readership and sustainability, there’s little incentive to turn the criticism onto itself.
And for those who do… as implied above, there’s a weird hostility. Feminist bloggers often get attacked as “feminazis” or scam artists, but at least their convictions are strong enough, as a collective, to power through it. Not so much with racial critics, as their tones are often refuted as unrighteous anger or dismissed as simply systemic – AKA, racial critics are “just mad” or can’t accept “things the way they are.” I find this deeply troubling, especially as prominent critics lavish in their critical esteem and accolades while occasionally pointing out the flaws in the overall system in which they exist. This flaw trickles down, as feminist critics downplay racial feminist issues, straight critics downplay gay critical issues, gay critics downplay trans/gender issues, and so on. Trickle-down theory works wonderfully when it comes to disavowing entertainment’s serious intersectional problems.
I’m not saying critics need to take such issues as precedent, nor am I saying that creatives should be forced to deal with these issues in their “art,” nor should executives be legally beholden to acquiring talent and media that’s racially/sexually diverse. But in not doing this – even in not dabbling in this – entertainment and art (and the audience’s reception of which) is viciously stifled, more than we want to believe it is, and we just blindly continue praising the current state of things without playing with the social/racial/economic/sexual differences of newer entertainment forms. It took some fifteen years to acknowledge hip-hop as legit musical form, you know.
The crux of all four thousand words of this piece is simple – we can do better, critically and creatively. We need to explore our media and entertainment, and our critical response to our media and entertainment, and constantly ask ourselves how we unconsciously split our approaches and focus on a single idea without acknowledging the full effect of the idea. We need more writers and critics and creatives to take a real, direct moment to look at their production, their products, their output – and take in account how they blind and bind themselves and their work, not only ignoring but actively discourages the roles and positions of other types of people within it. It’s no long about “us vs. them.” It’s “us. vs. ourselves.”
That is intersectionality. Let’s do something about it.
INTERVIEW WITH TAD STONES – Darkwing Duck
Posted by kjohnson1585 in Animation, Childhood Revisited, Television, Uncategorized, Writing on June 26, 2013
Tad Stones, the creator of Darkwing Duck, took some time to answer some questions about his show. If you want to learn more, check out my review of Ducktales and the subsequent interview with Mr. Stones about the one cartoon that started it all.
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TMB: So it’s pretty much known that Darkwing Duck is a non-direct spin-off of Ducktales – specifically, the “Double-O-Duck” episode. Can we get a little rundown why the secret spy angle was replaced with the superhero angle?
TS: Simple, Jeffrey Katzenberg hated my spy take. Of course, I hated it too. He felt “Double-O Duck” was a super marketable name in search of a great show so he made me attack it again. So I went Doc Savage (the team), the Shadow/Green Hornet with it but still had the spy connection. Once Gosalyn was added we had a show with heart and personality at the center of it so when we found out we couldn’t use the name, it didn’t matter. The show stood on its own.
TMB: Darkwing Duck is a pretty great character, and Jim Cumming nails the voice. What’s interesting is how over the course of the season, he and the character starts to add more nuances and vocal tics – sarcastic impersonations, trailing off when flustered, hilarious stammering, and so on. Did Cummings himself add that to the mix? Was it tricky to animate around? It’s not something seen extensively in other Disney Afternoon cartoons.
TS: It was the partnership of Jim Cummings and Ginny McSwain, our voice director. Jim would explore different reactions while Ginny pinpointed the things that sounded unique and played them back to him. Then she’d remind him to use a certain reaction in another show. The two of them built a sonic vocabulary for Darkwing which help make him distinct. Ginny never got any publicity support or fans would really appreciate all the great work she did. She did most of the casting for the show.
TMB: Similarly, Darkwing Duck is particularly more slapstick and “wackier” than the other cartoons in Disney Afternoon. Was there a particular reason for this direction? Did it help to allow for episodes like “Darkwing Dabloon” and “Comic Book Capers,” where the episode is a bit different tone-wise, or blatantly self-aware?
TS: It was something I wanted to do but I had to sell it. The Disney tradition, pre-Genie, was all about sincerity and the audience losing themselves in the story. I remember a major discussion about whether Darkwing should ever address the camera. I love playing with the form of storytelling for any medium. “Comic Book Capers” excelled at that. I wish we had more experiments and less straight storytelling episodes. Back then we had very little oversight after the first three or four scripts except for an executive assigned to the show. I performed that role on DuckTales. For Darkwing we were lucky to get Greg Weisman who had edited at DC comics so was well versed in comic tropes. Greg also has a great sense of humor although fans connect him more with drama and overarching story lines because of Gargoyles and his adventure shows. One last thing that helped was the premiere of Tiny Toons while Darkwing was in mid-production. Sometimes, when the competition has a hit, our own execs might dissect it to see if anything can be applied to our shows… rarely with good results. With Darkwing we were already well down that road so we weren’t sent off course. So it’s not that we took anything from TT, it’s that we weren’t pushed to change the course we were on.
TMB: Gosalyn Mallard is a really fun character. What was your approach to her, and her relationship/connection to Darkwing? I particularly enjoy how much she becomes like him over the course of the show.
TS: I’m not sure I see that sort of change. They both started with huge egos but Darkwing has a huge streak of vanity running through him. Gosalyn is more an action junkie/ thrill seeker. As I mentioned before, we didn’t really have a show until Gosalyn. Just doing a goofy Batman wouldn’t have much substance but having the friction of a father and daughter at the core makes for great conflict, emotion and fresh gags. It’s like an overprotective Batman who doesn’t want a Robin but the kid refuses to stay at home.
TMB: Can you give a bit of some insight into NegaDuck? It was a bit odd to see NegaDuck as a “negatron” version of Darkwing Duck, then to suddenly make him his own, separate character.
TS: My philosophy was to go where the entertainment was. Once we saw how entertaining the Negatron version of Negaduck was, I wasn’t going to leave him on the sidelines. And I wanted him to face Darkwing not a limp Posiduck. So I told my story editors to do more stories with him and not to refer to that original story. The Negaverse didn’t come along until later.
TMB: Who was the most difficult villain to write for? Who was the most fun? In fact, a brief rundown on how villains like Megavolt, Quackerjack, Bushroot, Liquidator, Tuskernini, and Splatter Phoenix were created would be amazing.
TS: Tuskernini was the hardest because he just wasn’t that interesting. The best thing that came out of his first story was the idea of Darkwing always changing his “I am the blank that blanks your blank!” Originally DW was just going to say the same one over and over like the Shadow’s radio introduction. Different editors and writers took to certain villains. Google their names to see the various series they went onto later. Doug Langdale was the best at Megavolt. Duane Capezzi took a liking to Liquidator. I loved Bushroot because he was more misunderstood than evil which was interesting. Carter Crocker wrote the best Splatter Phoenix stuff.
TMB: Kind of a silly question, but is there any connection, metaphoric or otherwise, between Steelbeak and Tiny Toon’s Fowlmouth?
TS: Since I’m unfamiliar with Fowlmouth I’m going to say, “No.” Steelbeak was created around a voice that I heard Rob Paulsen doing while kidding around. That’s the fun of working with the actors we had.
TMB: Where and how did the development of Morgana come from? Was it simply, “Let’s give Darkwing Duck a girlfriend!”? Or was it a suggestion from above to have a strong female character in the mix? (That’s what happened with Rocko’s Modern Life, apparently).
TS: There were no suggestions from above. [Morgana] might have come from me. I’m pretty sure I named her. It was mostly about trying to do different things with different villains. We didn’t have a magical character and I loved the Addams Family. The romance came as the story developed.
TMB: Continuity and consistency was never a real concern with Darkwing Duck, which is perfectly fine. But, if given the chance to do it all again, would you go for more continuous plots and detail more concrete elements like DW’s origin and job as Drake Mallard?
TS: Continuity was not only a real concern, I specifically wrote against it. That’s why DW has around six origin stories in the series. Darkwing Duck was based on the Silver Age comics that I grew up with and the general status of most comic strips where characters and relationships don’t change. Darkwing was a COMEDY show first and foremost. Why on earth would I want to spend screen time with Darkwing doing some ordinary job? He’s a SUPERHERO, we want to see him do superhero things. That’s why it’s funny when Gosalyn messes things up by inserting herself in his adventures. Should we spend time with Gosalyn in school? I am content to let fans write stories where they try to connect the threads and create their own stories. If I were doing the show today I would try to make the action bigger and staged more dramatically and the comedy a little more off the wall. More “That Sinking Feeling” where Darkwing and the gang are suddenly dressed in baseball uniforms and get Moliarity in a pickle. More “Comic Book Capers” and “Hot Spells.”
TMB: Favorite episode? Least favorite?
TS: It’s been too long since I’ve watched many episodes. Favorites change along the way from script, to board to finish. I love almost all the episodes animated by the Disney Australia Studio because they got the spirit of the show and got the most out of the gags. When I watch episodes now I want to edit five minutes out of them because modern pacing is faster. But I think I had more favorites than stinkers.
CHILDHOOD REVISITED – Darkwing Duck
Posted by kjohnson1585 in Animation, Childhood Revisited, Television, Uncategorized, Writing on June 18, 2013
Darkwing Duck toes the line between comic superhero farce and wacky cartoon comedy, to mixed but mostly positive results. How Darkwing Duck grounds the disparaging sensibilities with its amazing cast of characters and relationships.
Darkwing Duck, the indirect spin-off to the Disney Afternoon hit Ducktales, hit the airwaves in March of 1991. It was hugely popular, pushing itself to a solid 91 episodes of the bumbling beaked character of Drake Mallard, AKA, Darkwing Duck, as he battles his psychopathic enemies and his overwhelming ego. DW, as referred to by sidekick and holdover from Ducktales’ Launchpad McQuack, was nevertheless quite skilled, possessing a combination of unique physical prowess and intelligence, but extremely prone to self-satisfaction and self-hype, often leading to hilarious reactions, both physical and verbal.
Darkwing Duck, the show, however, happens to be a lot more complex and distinct, an anomaly out of the other shows within the Disney Afternoon line-up. Darkwing Duck, in some ways, is Disney’s version of the fourth-wall breaking animated shows like Animaniacs, Tiny Toons, and Sam and Max, yet produced in a very unique and controlled manner that makes it stands out from the others. Darkwing Duck comments not only on the absurdity of the superhero genre, but on the entire atmosphere in which superheros thrive. In the era of live-action superhero films and the rebirth of superhero comics, Darkwing Duck’s slick satire is surprisingly relevant. It wasn’t always a perfect show, as its multiple assault of ideas often did not gel together as well as intentioned, but for the most part the show managed to be endearingly smart, clever, and heart-warming, with ample amounts of comic ideas to boot.
Darkwing Duck – (1991)
Director: Tad Stones, Alan Zaslove
Starring: Jim Cummings, Terence McGovern, Christine Cavanaugh
Screenplay(s) by: Dev Ross, Doug Langdale, Tad Stones
Darkwing Duck is, pun intended, an odd duck within the entire Disney Afternoon lineup. It’s arguably the closest that Disney has come to straight-up aping the Warner Brother wacky fare of Tiny Toons, Animaniacs, and Freakazoid. Specifically, Darkwing Duck is not simply a show about an egotistical superhero duck fighting an eccentric bunch of supervillains, it also is a show about a show about an egotistical superhero duck fighting an eccentric bunch of supervillains.
I had forgotten how distinctly self-aware a number of the episodes were. Darkwing Duck plays on a spectrum of self-awareness, from being completely straight-forward (Darkwing fighting a villain and stopping him) to skirting the edge of a Duck Amuck type of sensibility (in fact, a late episode transforms Darkwing Duck into a blob of green and blue, which resembles Daffy’s surreal transformation so distinctly that it couldn’t be a coincidence). Darkwing Duck plays with not only its stories, but how those stories are told, and bounces around between self-aware staples like breaking the fourth wall, “talking” with the studio heads, “discussing” ways to improve Darkwing’s image (and his appeal to multiple demographics), and knocking back and forth over artistic expression and comic books.
Ambitious with its wealth of ideas, Darkwing Duck, unfortunately doesn’t start off as strongly as one would imagine. For the first twenty episodes or so (sans the pilot, which is as a fine a pilot as you can get), I had worried that the rose-colored glasses effect had caught up to me, and that Darkwing Duck was not the great, funny, classic show I remembered it being. Fortunately that wasn’t the case, as two-thirds of the run was fantastic, matching and even beating out some of the best Ducktales episodes. But the rough patches were very rough, to say the least.
A friend of mine felt the same way; upon watching the above episode, he commented on how “kiddie” it was. Kiddie-ness, I believe, wasn’t necessarily the problem. Timing, pacing, and story beats were. Here we have a time travel episode (and Darkwing Duck uses the time travel conceit quite a bit), and it delves into one of Darkwing Duck’s origins (I say “one of” because the show plays around with this – which I’ll get into later.) The problem with episodes like this is that it simply isn’t a strong plot that’s sustainable for a full 22 minutes. What badguy should DW fight in the past? An Elvis parody, for some reason. This fills up seven minutes. What’s next? An OLDER Elvis parody. Then? Let’s go back to the younger parody! Darkwing doesn’t meld at all with the villain or the situation, and even more filler is placed in the show with some very not-good songs. All the while it fails to even do anything interesting with Darkwing confronting his younger self. There’s just too much randomness here, and there’s no reason, comic or otherwise, for it.
It’s a general problem that plagues these early episodes. It seems that the show doesn’t know what exactly to do. So there are a lot of gimmicks and filler happening to pass the time. The big filler technique is setting up frame stories – ie, Darkwing Duck “telling” the story that we see either to the audience or to some other characters. Then they can cut away to Darkwing-as-storyteller, soaking up precious minutes. Factor in the weird pacing and general sense of discomfort, and Darkwing Duck fizzles at the start.
But then, Darkwing Duck slowly grows into its own. While I started the series grimacing at the awkwardness of the early going, I found myself utterly hooked by the time the show hit its groove. The characters, both good and bad, become the focus a lot more instead of the various gimmicks. The plots have more stakes, especially as character themes and arcs become more pronounced. The storytelling conceits are purposeful now; frame stories have context and are presented in a unique way. Jim Cummings, the VO artist for Darkwing, REALLY comes into play, as he adds more of Darkwing Duck’s most notable tics – his sarcastic impersonations of other characters, his hilarious trailing off when things don’t go his way, his infamous “Yep, yep, yep,” when things DO go his way. Everything finally comes together as characters are fleshed out and stories are enriched with fun dialogue, character pairings are made, and the physical gags are timed perfectly.
The physical gag thing I wanted to point out, specifically, because it’s the show’s most difficult line to walk. Darkwing Duck is a cartoony show, so there’s no real threat to our hero. Segments will end with Darkwing Duck in some kind of physical danger, and when it returns from commercial, Darkwing will… well… be hurt by the thing that threatens him. It’s a weird choice, especially when Darkwing Duck uses physical gags as an advantage – like purposely crushing himself flat to slip underneath a door. The danger/not danger juxtaposition really works only if the physical gag works, rendering those two ideas moot. Again, this is really improved as the show goes along.
The key to all of this, however, is definitely Darkwing Duck himself, and his relations/interactions with everyone around him. When the show finally gets into the good stuff – his hatred of his neighbors The Muddlefoots, his relationship with his adopted daughter Gosalyn, his not-that-far-off-the-mark connection with the crazed villains he faces, his creepy girlfriend Morgana Macawber – the show, quite frankly, becomes excellent. Even the “stories about stories” become stronger, once the show itself becomes comfortable with the crazy plots they come up with. Character improvements and better storytelling make Darkwing Duck one of the best shows of the 90s era.
“Dances with Bigfoot” may be the first episode where the show is pretty much perfect through-out. A solid mystery in which Darkwing goes missing, which leaves Gosalyn and Honker to locate him. What’s great is how much Gosalyn becomes like Darkwing, a capable investigator who always misses the forest for the trees with all the clues she find, and slowly absorbs her father’s verbal tics as well. It also helps that the story is nice, long, and twisty, and beats back the stereotype of primitive natives by giving them hilariously up-to-date technology. Following it up with the excellent Twin Peaks parody, “Twin Beaks,” which is also big and meaty with a delicious creepy factor, and Darkwing Duck really comes into its own.
“Twin Beaks” isn’t Darkwing Duck’s only creepy episode; in “Duck Blind,” Darkwing goes blind and gets deeply depressed, and in “Dead Duck,” Darkwing not only dies, but he goes to hell first! It’s wonderfully dark and macabre stuff, but it’s not egregiously so. Darkwing Duck maintains its whimsy and comical nature to ease some of the more scary elements. Contrast them to the show’s more self-aware episodes. “Night of the Living Spud” is a boring, straight-up monster tale told by DW to some young scouts; the frame story is pointless. But “Inside Binkie’s Brain” gleefully enjoys visually delving into the mental headspace of various characters with its framestory, to enjoyable results (a monstrous representation of Darkwing’s ego trying to kill them is a nice touch). Then there’s what could ostensibly be a trilogy of self-aware, Animaniacs-like episodes – “Comic Book Capers,” “Twitching Channels,” and “A Star is Scorned” – where Darkwing deals with various ways he’s portrayed in comic books and/or TV. Then there are just straight-up, what-the-fuck episodes, like “The Secret Origins of Darkwing Duck” (a future episode that re-tells the Darkwing Duck mythos in a bizarre, surreal take), or “Darkwing Dabloon” (which tells a Darkwing Duck story where all the characters are pirates for some reason, way before pirates became a thing), or “Whirled History” (where Gosalyn sleepwalks through various moments of history, before Histeria! was a thing).
Episodes of Darkwing Duck are always strange and random, and you never know what kind of tone you will get, which can be both exciting and frustrating. But it’s the characters that keep the show grounded, even when the plot falls apart. Certain characters, like Comet Guy, never work as well as intended, but from scenery-chewing villains like Megavolt, Quackerjack, and Negaduck, to fun secondary heroes like Agent Grizzlikof, Morgana Macawber, and the Muddlefoots, you’re guaranteed at least some entertaining character dynamics. Disney Afternoon shows always had an excellent sense of character development – the concept of which I wrote about on my tumblr – and Darkwing Duck is no exception. The dynamics are the quintessential high points for the show, so of course we see episodes involving Megavolt and Quackerjack working together, hilarious interplays between Darkwing, Negaduck, and Morgana, excellent self-centered conflicts between Darkwing and Grizzlikof, Gizmoduck, and even Launchpad and Gosalyn. In fact, the series best episode in my opinion is “Quiverwing Quack.”
Like Scrooge McDuck’s conflict between being a family man and a business man, Darkwing is conflicted between raising a daughter away from danger, and perhaps raising her to be his successor. Gosalyn not only develops Darkwing’s mannerisms, but she also develops Darkwing’s superhero abilities – and flaws. She is a smart, brave, capable fighter, but is also prone to conceited fancies and self-important speeches. Darkwing clearly wants to keep her safe, but at the end of the episode it’s clear he not only needs her out in the field, but can genuinely depend on her. It’s a sweet, character-rich episode that’s also exciting and well-done. While no other episodes quite reach the heights of this one, they come wonderfully close – or at least two-thirds of them.
Darkwing Duck’s wackier, sillier sensibilities may be different from its surrounding Disney Afternoon family, but underneath the slapstick veneer is a entertaining show in its own right. After an awkward beginning, Darkwing Duck engages in its characters and world with such aplomb and boldness that one can’t help but fall in love with everything it does. For 91 episodes, Darkwing Duck would probably win the “Most Improved” award, and it’s an award it should be proud of – although Darkwing wouldn’t accept anything anything of the sort.