Archive for category Animation
Brief update: Networking
Posted by Admin in Animation, Television, Uncategorized, Writing on November 12, 2010
Again, apologies to the lack of updates. I’ve been focused on the webtoon, and now I’ve been “working the scene”. Most “normies” call it networking.
Networking is ultimately a skill, made all the more inconvenient and troublesome when it requires taking time out your day or week to travel great distances to large gatherings. It’s hard to get your voice out there among the crowds, to manage and establish face-to-face time, and create a rapport that can sustain itself well after its over. It’s maintaining connections through emails, twitter accounts, blogs, Skype calls, and even MORE face-to-face meetings. It requires traveling, moving, handshaking and smiles, listening and communication and making large impressions. It’s a lot of work, mostly out of your own dime and time.
I have a love/hate relationship with networking. It used to be a hate/hate relationship; the first hate turned into love once I gained some confidence and embraced my overall love for traveling, meeting people, and drinking beers (alcohol is a great ice-breaker). Still, there’s something off-putting about the idea of networking being so prevalent a method for creating and discovering job opportunities. It would be fine if it was simply on par for the course, but networking has become ipso facto the way to make it in. The problem is that it actually has nothing to do with the quality of work or the individual. Quality people and products should stand on its own. But hacks and shoddy material make the most headway because of individuals who can talk a good game, and manage to be in the right place at the right time. Wonder why there’s so much crap in Hollywood? Because a guy knows a guy who knows a guy, and no one can say “No, this is a stupid idea” to a winning smile.
But I’ve come to accept this truth, and I’m hoping I can provide a winning smile as well as a genuinely enjoyable webtoon and future scripts that people actually enjoy. I have another event this Saturday. Gotta brush the pearly whites.
Here’s a bunch of networking contact info of mine:
My Facebook: http://www.facebook.com/profile.php?id=501651
My LinkedIn: http://www.linkedin.com/in/kevinjohnson1585
My Twitter: www.twitter.com/kjohnson1585
And here are some links to friends of mine’s Facebook pages. Be sure to especially be a fan of Joe Murray, Frog in a Suit, and KaboingTV!
Joe Murray’s Facebook: http://www.facebook.com/JoeMurrayStudio
KaboingTV Facebook: http://www.facebook.com/KaboingTV
Frog in a Suit Facebook: http://www.facebook.com/froginasuit
I’ll be back to posting long-winded analysis of stuff very soon!
Thinking vs. Entertaining: Just Kiss and Make Up
Posted by kjohnson1585 in Animation, Film, Television, Uncategorized, Video Games, Writing on October 5, 2010
I saw Inception three weekends ago and, for the most part, it rocked. In fact, I mentioned on a comment board that Inception “(intellectually) rocked.”
It got me thinking, and I’m not talking about the multiple layers of what was a dream and what was real in the movie. It got me thinking about the oft-debated role of entertainment in the world today, of the power of pop culture and the supposed responsibility it has towards the viewing public at large. Should it be a purely-entertaining spectacle, a visual and narrative means to appeal to the “lowest common denominator” (a phrase which I loathe to the core, in that it belittles the worth of the average person – to the point that they lash out into, oh, let’s say, Tea Partier-like mentalities)? Or should it be a thought-provocative, challenging piece of work that really forces its audience to ponder the world around them?
After hits like Inception and The Matrix, can it be both?
Short answer: of course not. Financially-speaking, it’s impossible. You need the best screenwriters, the best directors, the best action-choreographers. You need to spend time tweaking the script to have all the depths necessary to push narrative boundaries, yet maintain enough comfort food (action! explosions! hot womens!) to keep regular audience members entertained all the way through. It’s known as a high-concept film, and you can’t finance all of them at such a high level of quality. That kind of money just doesn’t exist.
Yet, even with small budgets, I would think a certain amount of intellectual-to-entertainment value could be maintained. Look, I’m all for explosions, fart jokes, gratuitous sexual scenes, and all those silly moments films and TV shows have to hook viewers. I’m a guy. But it doesn’t take a million dollars to put all of that into a framework or layer of content that seeks to say something about the world or human nature. Even if it’s nothing new or ground-breaking, a form of entertainment can really hit upon a certain truth that affects its viewers at a deeper level, even if that depth is skin deep.
Part of it is on audience members. Alan Sepinwall is partially credited for the new wave of TV criticism that focuses on close analysis of television shows, which corresponded perfectly with this “golden age of TV” that we’re apparently experiencing. There is much to be said of the kinds of great, heavy moments that TV is indeed producing, but let’s not be coy – these shows are also immensely entertaining. Breaking Bad has all the rich, wonderful elements worthy of dissecting: issues of identity, influences, family, violence, and so on. But it’s also the most entertaining, exciting, balls-to-the-walls hour on television today.
Sepinwall’s style of analysis is approachable and clean, and has been embraced by so many critics and spread across so many fields; video games and comics and music now have episodic, closer readings of their contents, as well as still maintaining their basic core. In time, cartoons of every level will begin to have something like that (outside of Pixar films), something that I’m hoping to be a part of. [Hint, hint.]
I digress. Part of the sudden fall of the indie wave in the post-Tarantino landscape was because of the number of boring indie films. These filmmakers lacked the training and experience to maintain clear pacing and exciting stories (melodramas can be exciting!), and only get caught up in their intellectual exercising. Contrast that with the vapid yawn-fest of this summer’s flock of movies – all spice, no substance. And financially, it showed.
(Note, I’m still believe there is a place for fun, silly movies like The Expendables and deep, thematic movies like There Will Be Blood. There’s always room for both types, and depending on the mood I’m willing to watch them both. However, in terms of increasing the quality to the current-television, 90s-animation, or 80s-comics level, it’s possible to do both.)
Education and critical thinking don’t have to be pretentious, maudlin, platitudinous acts. Which classes do you best remember in high school and college? The lame ones? Or the ones where your teacher or professor tried to bring life into the curriculum? It’s not that average audience members ignore smart material. It’s simply that you can’t present just the smart material. You need to jazz it up. It has to be presentable, fun, and engaging. It’s something schools should be trying, and it can’t stop once you reach the theaters.
With this new wave of TV, and the sad summer save for the hits like How to Train Your Dragon, Toy Story 3, and Inception, entertainment, even high-budget summer blockbuster, will hopefully try to be smarter, more grounded with its stories, and really seek to prefect that blend of high-octane excitement with narrative substance.
Small update, and the beauty of the Web
Posted by kjohnson1585 in Animation, Uncategorized, Webtoon, Writing on September 20, 2010
On Sunday, I hosted a voice artist session for the characters of my webshow. It went freaking great.
I’ll admit that the one thing that really made me decide on pursuing this cartoon endeavor was the discovery of my sound guy/editor. Cartoons are extremely sound-and-dialogue dependent, much more than live action, because at the very least you can record the raw sound live. In animation, every noise and cue and beat has to be created, either from scratch or a in-depth sound library. It has to be mixed well and smoothed out and timed and so many other different elements that, unless I paid someone to do it, would be impossible on my end.
My sound guy worked in animation and now does video editing for a major video game company. He LOVES to edit sound, so when I so humbly asked him to assist with the project, he said yes. He joined me on the voice artist session and provided an amazing set of insights to my own script! Even though the session lasted about 5 hours, it was very productive, and we managed to keep the energy going until the very end. I’m really proud, and frankly surprised, that the entire session went off without a hitch.
The next step is meeting with my actual animator, who at this point agreed to be the art director as well, to discuss the overall “look” of the show – color palette (the animation equivalent of cinematography), banner/logo designs, perspectives, themes, fonts, and all that good stuff. He’s also a good friend, and I’m hoping that should go well, too.
The beauty of all this is the voice over session took place entirely on the web. My sound guy, the voice actors, and I met on Skype. Each VO actor had recorded their voices on Audacity, a freeware voice recording program. I gave them FTP access to some webspace to upload the large audio files for me and my sound guy to access. All these things were free, save for the 10 bucks a year for webspace anyway. In this day and age, there’s so much people can truly do for cheap and free, but the really great thing is that these tasks can be done across the nation; hell, even around the world. I’m in NY; my sound guy is in California. My VO actors were in Tennessee, Ohio, and Georgia.
Sure, you hear this all the time, but how often have you really “applied” this idea, beyond cell phone chatting and instant messaging? How often do people really get work done using the full range of the internet and all it’s capabilities beyond Facebook and, let’s say, Linkedin? The key is like talking to a girl. You just have to ask.