Archive for category Super Mario Comics
Super Mario Comics – Magic Carpet Madness
Posted by kjohnson1585 in Animation, Comics, Super Mario Comics, Video Games, Writing on October 6, 2011
This next Super Mario Adventure comic, similar to “Just Desserts”, is riff with potential but falls short of narrative closure. It’s also a little goofier, more cartoony than the typical batch of comics in the anthology. Mario and Luigi are kinda tossed aside here as the comic relief, focusing on King Toadstool and Princess Toadstool. The next comic will play around with the brothers and their relationship; but this will give me a good opportunity to discuss the dynamics of the daughter/father relationship here.
King Toadstool isn’t that smart. He’s a loveable teddy bear, in which both words – “teddy” and “bear” – have tremendous weight. He doesn’t really think in terms of what’s best for Mushroom Kingdom, seemingly more content to sleep, eat, work in his garden, and otherwise sit around. (On occasion he will exercise a tremendous amount of rage, but it’s pretty rare, and usually comes from somewhere incompetent.) He loves his daughter, that much is for sure, but otherwise seem clueless when it comes to relationships, both private and public. It’s pretty clear the Mushroom Kingdom would be in shambles if it wasn’t for Toad, newcomer Wooster, and, most importantly, Princess Toadstool.
Every comic representation of Princess Toadstool has always been amazing; even the worse stories have managed to make the pink-dressed princess endearing in some way. She is also the most consistent. She balances herself between a classy, formal, slightly naggy feminine figure, and a badass, sarcastic, aggressive, fighter. The balance is less practical and more hilarious, but it also gets the job done. It’s pretty cool to see in this comic how she bounces back and forth between girly and grizzled.
We begin with a pretty solidly constructed establishing panel:
Note the Betty Boop-esque anthropomorphism with the flowers. Yeah, we’re in the cartoon realm here. It kinda reminds me of the judgmental bushes in “Piranha-Round Sue.” Seems the artists tend to use the anthropomorphic construct on background objects to reflect the overall tone of the panel in question. I can’t say it’s too effective – I mean, the dialogue and the coloring already reflects that – but it also a good visual cue to showcase that what you are reading is not, in any way, supposed to be seen as real or realistic. We’re off to a whimsical start.
The king walks inside the palace to answer a phone call – but is annoyed when it’s revealed to be a prank. But, by Bowser? More foreshadowing. I like how quick the tension starts – this is only the second page. What’s he up to?
While I love Princess Toadstool’s reaction to the muddy mess her father left (even the most machismo guys would flip a shit at that), seeing the Mario Bros. mistake the footprints as free dancing lessons is lame, even by 80s and 90s standards. Even if they’re being funny about it… I don’t know. It reeks of randomness, or more appropriately, a joke for joke sake, without putting too much thought behind giving the Mario Bros. any credibility. They’re kind of worthless throughout this comic. Also, Princess Toadstool’s direct comment to her father about “just growing old”? Surprisingly dark and somewhat cold. But, seriously, this is how she is. It’s crude, but so princess-y, and so amazing.
Princess, being practical, calls for a carpet cleaning service. Who arrives? Why, multiple pidgits (the black bird thing from the first page)! Also, they arrive in a van, which means the Mushroom Kingdom has cars. Nice to know they aren’t a completely nature-oriented species. (They also have airplanes and blimps, which appear later.)
So they clean the carpet, while Mario, Luigi, and the King continue to dance in the suds. It’s eye-rollingly annoying, and the jokes are the weakest elements here. There’s being silly, and being stupid, and when most of the cast just acts dumb, it drags everything down – which includes an insanely moronic future comic called “Duh, Stupid Bomb” later in the series. But I digress. As the carpet is conditioned, familiar Bowser-hands add in the secret ingredient Flying Carpet Juice, which looks like grape juice. As the namesake, the carpets begin to fly. In a pretty egregious error, the entire carpet doesn’t fly, but the various small rugs the characters HAPPEN TO BE STANDING ON fly. Also, why they just don’t jump off is unclear, especially the brothers, who are master jumpers. Just… guh, frustrating.
But we get some great Princess Toadstool moments. In the midst of carpet chaos, she has a profound thought:
She then starts bitching about stuff. Say what you will, but if this was happening in my house, I’d suddenly be mad about everything, too.
Which leads to my favorite moment – Princess Toadstool swearing. Twice:
Sure, it’s edited. But it’s there. She clearly drops to F-bombs as she reaches the (sigh) Koopa Zone (is this King Koopa’s airspace? How’d he negotiate that, right over the palace?!). Watching her Majesty just work through these panels is quite a delight. She’s commanding, snappy, random, and concerned all in the span of a few pages. And, with a bit of hypnosis…
She’s badass.
On closer inspection, this is a REALLY crazy moment. Notice the King immediately assuming his bad parenting. Take a gander at specifically what the Princess is wearing. Notice how she suddenly has complete control of the carpet. She even fucks with a random bird, who calls her a “punk teenager” (in case you didn’t get it). The funny part is that I could really see her being like this with not that much of a nudge. She’s incredibly snarky throughout the comic, who has more of a hipster personality more than anything, personified through some feminine wiles. It’ll be much clearer later on.
Nothing comes of any of this though. Mario sits on some plant food, which spills onto some beans, which grows into a giant beanstalk. They climb it in what seems to be like some attempt to grab her, but —
— she slams into the beanstalk instead because she was talking shit to a blimp. Kinda cute, but she’s falling, and about to DIE. Luckily, King Toadstool redeems his parenting skills:
And all is well. Mario and Luigi were useless all throughout, and Koopa got his, although in a whatever-kind of way. Still, King Toadstool’s lines in that panel are as sincere as they come. You cannot deny that father-daughter love, no matter how old Princess Toadstool wants him to get.
“Magic Carpet Madness” is pretty weak all over, but the nice moments with the Toadstool family dynamic have some solid underpinnings that will be worked on and refined in future issues. We’ll see more Princess Toadstool awesomeness in the next couple of issues as well, but next up is in-depth look at the Mario/Luigi relationship, one that will be a treat to explore and write about. That idea of Luigi being second to Mario’s heroics and character? Think again.
Fan Project: Mario/Sonic Comic
Posted by kjohnson1585 in Comics, Film, Super Mario Comics, Video Games, Writing on April 12, 2011
I’m not really into mixing my side projects together, but I decided to just go ahead. I’ve been working on this fan comic relating to Super Mario and Sonic the Hedgehog. Geeky, I know, and not related to my webtoon, but all the same, I think it’s worthwhile endeavor.
Introducing the Mario/Sonic Chronicles! All the details are on site. Hope you enjoy!
SUPER MARIO BROS. ADVENTURES – “Pirahna-Round Sue”
Posted by kjohnson1585 in Comics, Super Mario Comics, Uncategorized, Video Games, Writing on March 2, 2011
Before I begin, I want to mention that the title confuses me. Is it suppose to a play on the line “Prance Around You?” If so, that’s an awfully big stretch for a pun. If anyone has any ideas what this is supposed to mean, let me know, please.
My second entry into the Super Mario Adventure series, “Piranha-Round Sue” is a fairly ambitious ten pager that never manages to live up to its potential. Oddly enough, many of the Valiant entries have bold ideas but weak executions. It’s difficult to put a solid story in such a short amount of time, but considering that there are a few comics that are fairly great (including a particular one that is flat-out excellent), I do believe that there could have been more hits than misses during the series’ run.
One of my favorite ideas about Super Mario stories is expanding the various factions within the Mushroom Kingdom world. To wit, I mean to think of sects of characters that go beyond “Princess Toadstool supporters” and “King Bowser minions”. Whenever a comic or game looks to insert not only new characters, but new groups of people, it elevates the franchise immensely. And while not every comic or game can toss in a Smithy, a few X-Naughts, or even a Shadow Princess (who I personally think is an underrated but amazingly evil villain), fooling around with already-established creatures is a great way to work with what you got. It’s always cool to see actual Koopa Troopas being on the right-side of the law, and in a perfectly creative would, these Troopas would be treated with a cautious approach, a constant shadow on where their loyalties still lie – the Death Eaters of the Mushroom Kingdom world. (And don’t get it twisted – Nintendo could allow something like this to happen, albeit in a more light-hearted fashion.)
So in “Piranha-Round Sue,” we’re treated to what appears to be a new wrinkle in the Toadstool v. Bowser conflict: the piranha plants are revolting!
Not only that, but the King has be transformed into a chameleon, and Mario and Toad have to find the magic wand to change him back. That’s three conflicts total: the uprising, controlling the king in his chameleon form, and finding the wand (yeah, I know the second one isn’t a conflict per se, but it theoretically would be one if there was time to focus on the King’s situation within the palace. I’m still counting it.) In addition, Mario is given a magic jewel called the Green Gecko Gem (despite the fact that the king was changed into a different type of lizard entirely. Also, did the king always possess this thing?) It’s essentially a poor man’s Starman. Protect you from mediocre attacks, but you can’t touch anyone else. Why they dropped the Starman concept for this Gecko Gem I have no idea – probably because it’s difficult to draw a multicolored figure on the page? In it’s own way, this is another conflict, an ultra-weak version of the ring from Lord of the Ring. It still counts, though, especially how the comic handles it later.
Again, this is crazy ambitious, and a full comic might have satisfied all the beats required to accomplish this. But then we see this.
Toad plans something with Mario. Interesting at first. But it leads to this:
Mario acting like a PURE DICK.
Now, I’m going to stop here and talk about Mario a bit, and why this sort of makes sense, contrary to our heroic dispositions. It’s often ridiculed in pictures on the web, but Mario as a gleeful, arrogant hero actually works. He stomps, kicks, punches, and attacks what seems to be innocent creatures all the time, often with a smile on his face. Of course, the visual aspect of SMB is ultimately whimsical; a cute, visceral metaphor of a struggling person fighting these monsters under a false, carefree veil of poppy music, bright colors, and charmingly cure henchman. The gag, therefore, is to showcase Mario as an needless aggressor, attacking innocent Koopas and helpless Goombas for no reason. Humorously, it’s fine, but every so often, it seems the writers here take that idea and make it into a real trait, as showcased in that screencap. And you know what? I dig it. It gives Mario a darker side. A personal conflict that he has to keep in check. In fact, to this comic’s credit, it plays with this idea later on, as well as touched upon in later issues.
So, leaving Toad in the dust, our tricky antagonist, Sue, confront our solitary mushroom and manipulates him into forcing Mario to choose between his gem and hubris or his friendship. Another layer of conflict? Hey, I’m down for this.
This is probably one of my favorite panels in the entire run. It looks cheap, but on purpose; it has a strong 8-bit video game vibe to it. I love how it divulges so much info without being too expository (well, it is, but no one exposits directly to Toad, so I buy it.) The other piranha plants are all doing different actions, the simple but refreshing “mustache on Bowser gag”, and the spacing of the three different “character-areas” is very well established. All this clutter for the this short gag.
Comics are best thought of what happens between the panels than what happens in them. This is a great example of this.
Of course, things go off the rails. Sue convinces Toad to test Mario’s friendship by pretending to drown. Mario is a jerk, but he isn’t a monster; so it’s just wrong to see Mario complain about being unable to help due to the Gem’s restrictive powers. Sue hurries things along in another great panel:
… finally forcing Mario to drop the gem (and the wand he found which was, strangely, underneath a random rock) and save his friend. Sue snatches up the gem and the wand, declaring herself to be the most powerful creature in the world. (If the piranha plants are all connected, they theoretically all could be gem-protected as well. That is never made clear though). Those plants are about to unload on Bowser’s tyranny, Egypt-style.
OR ARE THEY?
You see, apparently only extremely strong forces can penetrate the gem’s barrier. And Bowser is pretty damn motherf*cking strong. So in instant, Bowser undermines the revolt with a neck-snatch and a belittling and tossing aside of these cheap trinkets, as he calls them. Snatching them up, Mario and Toad head off, with this extremely bizarre revelation:
BACK THE FUCK UP.
So, everything that happened was pre-planned? Did Toad whisper to Mario, “The plants are revolting, so pretend to be a jerk, so that one of the plants will try to goad me into testing your friendship with a near-death experience. That plant will possess the gem and wand right until Bowser appears from nowhere and just quell that rebellion shit in an instant, leaving us the gem and wand, killing two birds with one stone!”? No. No. NO. I can’t imagine even part of the idea being in Toad’s plan. Mario acting like a jerk wouldn’t necessarily lead to the Sue encounter, nor bring Bowser into the picture. Mario’s line “That could work… if they try anything!” kind of implies the Sue meeting (“they” being the plants) but “That could work” then means Bowser coming into the picture, or bating Sue to monologue loud enough to capture King Koopa’s attention, who for some reason was in the area. NONE of this makes sense. In an instant, a cute story goes to hell. Cutting out the idea of Toad executing all that would have at least turned it into a charmingly cartoony tale. Now it’s just a Shyamalan mess.
Anyway, they return to the castle, transform the king back into his former self, and grin at each other while the king still seeks out flies to eat. Haha. (Also, the Wooster character is INEXPLICABLY wrapped in bandages on the final page. I am completely baffled as to why.)
Like I said, the comic is okay and they are some really nice moments, but the story collapses on its own weight. It tries to be greater than the sum of its parts, but it instead just blows up in the face of simple logic. I don’t remember the other comics trying to be smarter than its content (the sucky ones suck for other reasons) but the idea that the characters knew it all along is just undramatic, illogical, and unnecessary. Being silly is one thing; being stupid takes work.
Next time: A sillier comic where Princess Toadstool goes punk: “Magic Carpet Madness.”