Posts Tagged Writing

INTERVIEW WITH JYMN MAGON!

Animation writer and producer Jymn Magon concludes Ducktales Week with the following interview. I know I asked him a few questions similar to the ones I asked Tad Stones, but I felt it would be great to hear his perspective as well. Enjoy!

TMB: Let’s start from the beginning: how did you get your start in TV animation?

JM: I had been in the Disney Consumer Products Division producing children’s records “Disneyland Records.”  (Mostly story records, but also music albums like the triple-platinum MICKEY MOUSE DISCO.)  That was from 1976 to 1984.  Then Disney got into financial trouble, and the Bass Brothers bailed ’em out with the stipulation that there be new management.  That’s when Michael Eisner was brought in from Paramount as CEO.  He had previously been head of ABC Children’s Programming, so he liked TV animation.  Thus, he set up a new division called WD TV Animation.  My boss Gary Krisel dragged me along to a meeting at Eisner’s house one Sunday morning, and everyone brainstormed.  Eisner said, “My kids just got back from camp, and they’re raving about something called Gummi Bears.”  Then for some unknown reason, he turned to me and said, “Make me a show about that.”  I slowly transitioned to the new department (which early on consisted of Krisel (an exec), Michael Webster (an exec), Lenny Ripps (a sitcom writer on loan to us), and me (who’d never worked in TV before).  That  was “TV ANIMATION.”  The rest is history.

TMB: Prior to your work on Ducktales and beyond, what was some other shows you worked on? Any favorites? Any embarrassments?

Prior to Duck Tales?  That’s simple.  Development and story editor on Gummi Bears (2 seasons).  We were a young company at that point.  Naturally, Gummi Bears (being my first series) was a favorite.  And Tale Spin (later on) was a big fave. / Embarrassments?  Not ’til Tale Spin.  I was asked by the sales team at Buena Vista TV to do the pitch for Tale Spin – which was video-taped.  I discovered that I said “literally” about 8 times in the pitch.  The horror… the horror.

TMB: On to Ducktales: It’s a fantastic show based on the comics by the talented Carl Barks and Dona Rosa. How did you best determine how much of their works would be used for the cartoon? A few episodes credit Barks specifically. How much say did Barks have in the show’s creative direction? Did he enjoy working on it?

JM: As a child of the 50’s, I had been reading Barks since I was a kid.  And it was a great thrill for me to see him at lunch one day at the Studio lot.  But as far as I know, Carl was NEVER contacted to be involved with Duck Tales.  Yes, some of his comic book story lines were used, but no thanks or tribute was ever mentioned by TV animation. A great sin, say I.  The very 1st TV script I ever wrote was on Duck Tales, and I put Carl Barks in the credits, somehow. (“Based on a story by…” ???)  As far as I know, that’s the only credit Carl ever got.  /// Don Rosa was not doing the Ducks at that point (if I remember correctly).  I actually brought Don in to write two episodes of Tale Spin, years later.

TMB: Scrooge McDuck is a fascinating character. At the risk of over-analyzing, Scrooge loves his family, but loves his wealth almost as equally. It’s an interesting dichotomy. Usually when the typical wealthy miser finds out “what’s truly important,” he falls into the “family first” trap. Scrooge often has that as being a central conflict to his actions, often getting hung up in the pursuit of wealth over his family’s safety. I suppose then my question is how much of this was cognizant to the crew during production? How did you approach that balance of “love of family” vs. “love of wealth”?

JM: I didn’t join the Duck Tales team until the series was already in production with the story editor team of Tedd Anasti and Patsy Cameron.  So I can’t say what their philosophy was about that.  But since I was put in charge of creating the 5-parter pilot (Treasure of the Golden Suns), that gold vs. family dynamic was always at the forefront of the writing.  Episode 1, Scrooge is dumped with the nephews.  By Episode 5, Scrooge chooses the warmth of the heart over the cold hard cash.  Since that pilot was shown before all the other episodes, it set a tone that “colored” the rest of the series.

TMS: S&P is always a concern. I’ve noticed that you’ve gotten away with quite a bit though – there’s a lot of guns and shooting for example, in particular in Goldie episodes. Scrooge doesn’t necessarily always wear seat-belts, and so on. How did you manage to get away with so much? Was things more lax with S&P back then?

JM: Remember, Duck Tales (plus Darkwing, Tale Spin, Rescue Rangers, etc.) were all syndicated shows, meaning there was no network BS&P to answer to.  [Gummies was on NBC, so we arm wrestled them all the time.]  We functioned as our own Standards & Practices.  Naturally, things slipped through, but we were pretty good at catching stuff.  (Wow, just remembered another embarrassment.  In the Treasure of the Golden Suns, I had Huey, Dewey & Louie swing on a rope and crash through a window.  I didn’t catch that until I saw the final animation.  “Holy crap, they went through that glass face first!”)

TMS: I love how the nephews Huey, Dewey, and Louie (and even Webby) feel organic to Scrooge’s adventures. They aren’t kids that constantly get into trouble; in fact, Scrooge relies and depends on them in even the most dangerous of his quests. What do you think was the key in keeping them out of ‘annoyance’ territory?

JM: Well, the boys (as established by Barks) were always pretty self-sustaining.  They were Junior Woodchucks, after all, and with their trusty Guide book could handle just about any situation.  Plus the three of them kind of added up to one adult, no?  So the trio was fairly smart and mature.  (Also, I think Scrooge is probably one of those old time business guys: “Surround yourself with family.  Blood is thicker than water.”)

TMS: You managed to get 100 episodes, which is fairly rare for a TV show, let alone a cartoon. How do you feel you best managed such a lofty goal? What do you think was key to such a development?

JM: I’m not sure “lofty” ever entered into it.  Remember, everything gets done because of money.   Duck Tales was the first syndicated show we ever produced, and the magic number for syndication is 65.  (That’s 5 days a week times 13 weeks.)  DT was so popular that the Buena Vista TV asked for more episodes (cuz they could sell ’em).  So that’s how we climbed to 100.  All the other syndicated series went to 65 and stopped.

TMS: What’s your favorite episode? Who’s your favorite character?

JM: To tell the truth, I’ve never seen all 100 episodes, so I can’t fully answer that.  I do like our “Treasure of the Golden Suns” mini-series, however.  (After it was shown as a 2-hour TV movie, it should have been released as a 2-hour theatrical, IMHO.  Or at least as a DVD movie.)  Some of the animation in Part 5 was stellar!  //  I’m a Launchpad fan – he was so much fun to write for.  Plus, I’ll always be a Scrooge fan.  The actor who voiced him, Alan Young, is a delightful, talented man – who, coincidentally, was the head of a Film & Broadcast department when I worked on a documentary in 1970.  So we took turns being each other’s boss!  I tell a story in my Animation Writing class about how actors can plus a script.  I once wrote for Scrooge about Webby, “Ah, what a sweet little girl.”  Alan got hold of the dialogue and changed it without a blink to, “Och, what a wee bonnie lassie.”

TMS: I’m not sure how much of this you might be able to answer, but… the music in Ducktales works so well, and that goes beyond the catchy theme song. There’s musical plays on pop, rock, jazz, and classical, along with the typical themes that are signals with setting, action, drama, and tension. How much work was put into all these music cues? What were some of the inspirations to it?

JM: Naturally, a composer (Ron Jones) was chosen to write those cues.  That decision was made independently of me, so I can’t really clue you in on anything relating to DT.  I can talk about the theme song briefly.  As I mentioned, I was a record producer before I did animation.  So I knew a thing or two about producing music for kids.  One of the executives went to the mix of the Duck Tales theme, and he brought the finished tracks back for me to hear.  Lo and behold, he had taken out the “Ooo-oooh’s”!!!  I said, “No, you’ve got to put them back!  Every kid will sing that!”  And of course, the Ooo-oooh’s were put back – and every kid sang that.  (“Duck Tales.  Ooo-ooo!”) ///  Also, when I was producing Tale Spin I was actively involved with choosing the series composer (Chris Stone) and many of the songs (like from Patty and Michael Silversher, who I had worked with in my record producing days).  So the style of the music was definitely something that the producer and the composers discussed up front.

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INTERVIEW WITH TAD STONES!

Continuing Ducktales week, I present to you a wonderful interview with Tad Stones, animator and writer for much of the Disney Afternoon! The main focus is mostly on Ducktales, but in a few months we should be discussing the other shows as well!

TMB: Let’s start from the beginning: how did you get your start in TV animation?

TS: I started in Disney features in the relatively new training  program under Eric Larson about five months after Ron Clemments and about two months before Glen Keane.  After suffering through inbetweening, I moved into Story on The Fox and the Hound, sadly in the years before everyone got a credit.  I then boarded and produced an educational short which got me sent to WED Enterprises to work on EPCOT Center, I did a little stint consulting on TV projects like Donald’s 50th Anniversary then did some random writing and presentational boards for the Consumer Products folks.  I returned to features and developed some original ideas for features.  Then I was invited to meet at Michael Eisner’s house with him and Frank Wells just a week after they started.  Michael felt that Disney Animation should be the premiere studio in whatever medium used animation.  He had been a network executive for Saturday morning TV. I was invited because the Consumer Products guys had been given the job of putting animation on TV and they wanted me there.

After that meeting I returned to features but none of my projects moved ahead.  I was actually thinking of leaving Disney to write science fiction stories while earning my living as a storyboard artist.  I ran into Michael Webster who was running TV Animation under Gary Kriesel.  I asked about storyboard work and instead he invited me on a tour of the office.  I had forgotten they had wanted me from the start.  They made me an offer and I met with Jeffrey Katzenberg who said they could really use me and “it’s not a one way street. You can come back if it doesn’t work out.”  Although it turned out it sorta was.

I started as Creative Manager of the department but spent most of my time creating pitches for shows and giving notes until I became Co-producer and Story Editor of the third season of Gummi Bears.

TMB: Prior to your work on Darkwing Duck and beyond, what was some other shows you worked on? Any favorites? Any embarrassments?

TS: After Gummi Bears I did Chip ‘n Dales Rescue Rangers, then Darkwing. I pitched a comedy science fiction show after that but that’s when they started tilting toward doing feature spinoffs.  So I did Aladdin, inadvertently created the direct to video business, Hercules and produced Buzz Lightyear of Star Command.  I then began an action adventure series based on Atlantis which was cancelled in mid production when the movie performed poorly.

I was in development on a few more shows then shown the door in 2003.  After some random pilot assignments including one for Stan Winston about robots, I produced The New Adventures of Brer Rabbit for Universal Studios then two animated Hellboy movies for Revolution Studios.  After that? Almost two years of near unemployment until I began storyboarding for Bento Box Entertainment where I’m currently boarding on Bob’s Burgers.  But I am also in post production of a pilot I wrote and produced at Bento for Disney Junior.

The favorite projects of my career are Darkwing Duck, Hellboy and a graphic novel I’m currently working on.

TMB: A friend of mine pointed me to this – http://youtu.be/ggmVm2ljDuwSport Goofy in Soccermania. It’s interesting, predating Ducktales, but released the same year (1987). Was Soccermania, to use today’s vernacular, a “backdoor” pilot to Ducktales? How was it working on the short? It’s odd that Disney would produce and air a short while developing a slate of TV animated shows. How did it come about?

TS: That was one of the projects I did for the Consumer Product guys where they got to know me.  I wrote and boarded it then handed it over to a group of artists that I had brought together to do some animation on an EPCOT special I was producing.  The special never happened but we turned the footage into a short called Fun With Mr. Future.  The same group was going to do the animation for Roger Rabbit and needed some more experience.  They took over the Goofy project and reboarded it.   That group was led by Darrel Van Citters, co-founder of Renegade Animation and the late Joe Ranft of Pixar fame.  Roger Rabbit didn’t happen until years later and few, if any, of those guys were on it.   Then the Soccermania  project was taken over by features who used it as a training film for young animators working with Ward Kimball.

Not only was it not a precursor to Ducktales, I was called into a meeting with Kriesel and Webster.  Gary thought that the show was a disaster that could hurt Ducktales which was then in production or about to be.   It was like they wanted to fire me for what I had done.  I was able to laugh about it because it had been so long since I had been on it.  Ironically, the first thing Darrell and the guys did to my boards was strip out all the “heart” and story moments to make it a long gag fueled featurette, all the same kind of stuff that I was giving notes about to put into Ducktales.

TMB: On to Ducktales: It’s a fantastic show based on the comics by the talented Carl Barks and Dona Rosa. How did you best determine how much of their works would be used for the cartoon? A few episodes credit Barks specifically. How much say did Barks have in the show’s creative direction? Did he enjoy working on it?

TS: Barks had no say in the production. I never met the man.  Tedd Anasti and Patsy Cameron were brought in from The Smurfs to story edit.  I remember their early pitches included “The Lobster Mobster.”  Very young, gaggy stuff. They backed off that but still had a lighter touch on their stories. I think they created a lot of the new characters.  Jymn Magon loved the Barks stuff, as did I, and story edited/wrote the big five part adventures.  He was also the one to work with Don Rosa.  I would’ve liked to have seen more Barks in it but in truth it might have been the mix of Jymn’s adventure work and the sillier adventures of Tedd and Patsy that created the mix that was so popular.

And understand that Ducktales was HUGE.  George Lucas once said Ducktales was to syndicated TV what Star Wars was to the movies.

TMB: Scrooge McDuck is a fascinating character. At the risk of over-analyzing, Scrooge loves his family, but loves his wealth almost as equally. It’s an interesting dichotomy. Usually when the typical wealthy miser finds out “what’s truly important,” he falls into the “family first” trap. Scrooge often has that as being a central conflict to his actions, often getting hung up in the pursuit of wealth over his family’s safety. I suppose then my question is how much of this was cognizant to the crew during production? How did you approach that balance of “love of family” vs. “love of wealth”?

TS: The TV Scrooge was always a softy.  His love of money or investments might start them on an adventure but if it came to a choice between the nephews and gold it wasn’t really a choice.  Jymn certainly mined the Barks stories for ideas  but really the show was more inspired by those stories instead of based on them.  It wasn’t like the writers were constantly comparing it to the source material.  Hey, early on I was giving notes to them and that certainly wasn’t my mandate.

TMB: You managed to get 100 episodes, which is fairly rare for a TV show, let alone a cartoon. How do you feel you best managed such a lofty goal? What do you think was key to such a development?

TS: Man, I always seem to be bursting bubbles in these interviews.  The number of episodes was purely a business decision.  They did 13 weeks of five episodes right off the bat.  That’s 65.  It was a huge hit so they did more.  New characters were wanted to freshen the show so I pitched Alien Duck, Bubba Duck – a prehistoric duck and Roboduck.  Eisner and Katzenberg picked Bubba and Robo turned to Gizmo.  I think Jymn Magon was responsible for taking that one line description and turning him into a real character.  I did more development on Gizmoduck, even naming him Fenton Crackshell but it was the writing team of Ken Koonce and David Weimers that fleshed him out.

TMB: What’s your favorite episode? Who’s your favorite character?

TS: I haven’t watched them since then but I’d say it would be Jymn’s five parter with the giant gold coins and lost temple.  I had no favorites among the cast although I grew to love Launchpad when we redeveloped him for Darkwing Duck.

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(NON) CHILDHOOD REVISITED – LOONATICS: UNLEASHED

Loonatics: Unleashed was probably the most misguided show on television – but not for the reasons you might think.

Loonatics Unleased

Loonatics: Unleashed was dead in the water even before it aired.

The public reaction to the show’s announcement and early character designs ranged somewhere between anger and offensiveness. The idea of taking the classic, beloved characters of the Looney Toons and “updating” them with angular body parts, an “extreme ‘tude” 90s aesthetic, and a random assortment of super powers had little chance of gaining any support, from neither adults nor kids. Loonatics: Unleashed seemed to be the product of unhinged hubris, a marketer’s desperate attempt to make Looney Toons somehow work in an era where the Looney Toons seem to be losing their relevance and cache. Space Jam does not age well. Looney Toons: Back in Action is sloppy and unrefined (save for an inspired climactic sequence). And the new Looney Tunes Show, while not at all looney, is simply met with a begrudging tolerance.

In these respects, revamping the Looney Toon characters could be at least partially understood. After all, they’re iconic and infamous, which means Warner Brothers could (and still can) exploit them for profit. But Loonatics seemed less like a show made by a creative committee and more like a show made by a machine, combining all the elements necessary to maximize an exploitable franchise, including toys, games, cereals, comics and trading cards. It’s anime-inspired and colorful and action-y, everything that usually works for the perfect male, 6-11 year-old demographic, who are egregious fans of your Ben-10s and Power Rangers. With this in mind, there’s a feasible logic to the whole thing, even if wiser men should have stepped before this got to the pre-production stage.

Here’s the funny thing: the universally despised “extreme” concept of Loonatics: Unleashed is completely different from the actual show. I expected a copious amount out-of-date, early-nineties cheese; what I got was the leftovers of unhinged creative insanity. It was like watching a human being’s decent into sci-fi madness; a six-year old’s unrestrained desire to see funny animal characters also kick ass. Loonatics ratchets up the crazy in every episode to comical degrees, like some kind of Post-Modern pastiche on science fiction. It would actually be a hilarious satire if it wasn’t so damn serious. The fact that the show tries to legitimize itself is what destroys it, which goes way beyond its ultra-cool premise. If the show WAS extreme/radicalized, then at least that would have been something. But Loonatics doesn’t even grant itself that benefit.

Loonatics: Unleased – (2005)

Director: Dan Fausett, Kenny Thompkins, Curt Walstead, Andrew Austin, Clint Taylor
Starring: Charlie Schlautter, Jason Marsden, Jessica Di Cicco
Screenplay(s) by: Rick Copp, Len Uhley, Steve Cuden

Witness the first eight minutes of the first episode of this amazement:

Loonatics showcases a futuristic world with no rhyme or reason, then hurls a glacier onto it. We then see our titular characters crack wise in the safety of their home. The scene is odd since it would have been smarter to introduce them flying to the glacier instead being oblivious about it. But we see Ace meditating for some reason (an act he never does again) and Lexi skipping into the room listening to a music player, because WOMEN AMIRITE. Danger Duck kinda acts like his Daffy doppelganger, so we’re kinda in decent company, until some woman appears on the big screen named ZADAVIA. You will always cringe when you hear that name, since at this point your brain is trying fill in cracks that don’t even exist. Then the intro kicks in, involving some meteor striking not-Earth/the city-planet (what?) of Acmetropolis (WHAT?) – and it only gets more batshit from there, when they confront the glacier, which was conjured up by humorless alien robot ice Vikings. I can’t make any of this up. And can you believe that this meteor thing is part of a stupidly convoluted intergalactic conspiracy? In other words, why did they put in the work to give Loonatics a mythology?

The Loonatics themselves (who are actually descendants of the original cast – as if this would absolve the creators of their updated bullshit) host a surprising array of special powers, which are rarely used in any practical way. With their abilities you’d imagine these guys could kick everyone’s asses, but they utilize them in haphazard, frustrating fashion. Ace is a hilariously inept leader, who often splits the team into groups that completely make no sense. Badguys, in particular the first season, are exposition-ranting dead-weights, with little to no comic sensibility, and if Loonatics needed ANYTHING, it was comical villains. In fact, that first season limps along with a questionably serious veneer, of awkward attempts to place its action in mature context; a sincerity that would be hilarious if it wasn’t so bizarre. Duck is mainly the comic relief, and kudos to making him a decent fighter as well, but Loonatics desperately seems like it needs more humor than that.

It is exactly more humor that Loonatics receive in the second season, along with a less sharp-edged look. The show tries to be a bit more comedic here, as well as plopping more Looney Toon character cameos into the mix (the fact they did this so rarely in the first season adds to its inexplicable set-up). The problem is that the very premise of Loonatics dulls the humor in its tracks. It makes the crew look stupid instead of goofy. Comedic moments are forced and dumb and only occasionally well-timed. It also doesn’t help that a number of the cameos are just fucked up. Pepe and Foghorn are humans. Porky and Sylvester and Elmer are “complex villains”. Only Yosemite works in any context. More problematic is that the second season is incredibly lazy, with some terribly animated scenes, inexplicable cuts, poorly-done storyboards, and half-assed writing; not that any of this was great to begin with, but it’s depressingly worse here.

There is one legitimately great thing about Loonatics: Tech E. Coyote. Danger Duck has his moments, but Tech is overall genuinely fantastic. He’s a genius and knows it, and often shits on everyone else because he’s smarter than them. He’s also a decent fighter and is the only one with a real backstory. He’s also has the best character design in the show’s style, and has the best “voice” with Kevin Michael Richardson. It’s hilarious because the writers of the show KNOW he’s the best, inserting him liberally into every scenario, whether it should involve him or not. In fact, Duck and Tech are forced into everything since they tend to be the only characters that can be played with in any fun way. Everyone else is weak, boring, or useless, including a sadly under-utilized Rev and a waste of a talented Rob Paulsen.

Beyond Tech and Duck, Loonatics limps along in an entertainment swamp reeking of desperation. Outside of scarce moments of inspiration, Loonatics pretends to be edgy or cool but doesn’t actually TRY to be edgy or cool, leaving a messy, inexplicably complicated overarching plot that belongs in another story. In fact, I would wager that Loonatics caught the Caprica virus – a show that meant to be something original, but was bit by the executive virus, morphing into the bastardized Looney Toon characters that graced our presence. If there was any creative enthusiasm for the show in the beginning, it completely evaporated by the final ten episodes.

Loonatics ends with the Loonatics fighting off an evil bass player who built a cosmic guitar that can create intergalactic wormholes – a bass player who created a criminal holographic funk-band voiced by an actual Parliament Funkadelic band member – motivated because the leaders of the planet (of which he’s from) didn’t let his song become the national anthem. The battle ends a life-long feud between Zadavia and her brother, fighting off their traitorous General Deuce, which allows the Loonatics to be protectors of the universe. This is Loonatics in a nutshell – an overly insane series of ideas without the wink-and-a-nod humor necessary to make it palpable (like, say, The PowerPuff Girls). In the end, Loonatics Unleased seems to be made… well, for lunatics.

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