Cartoon Network’s “DC Nation” is a joke. Literally. As of this post, the only cartoon aired in during this block is Teen Titans Go!, along with a smattering of various DC shorts, which are cute, but primarily entertaining to the Youtube crowd (this is not an insult – most of the DC shorts are great). Yet with Young Justice, The Green Lantern, and Beware the Batman cancelled, there is something sad in listening to the deep, booming voice announcing the intense, upcoming “DC NATION” during the interstitial graphic, only to be led to another wacky episode of Teen Titans Go!. Teen Titans Go! is actually a really funny show (albeit from the Adult Swim template); its hated reputation stems from how its goofy approach to superheroism is really the only thing on Cartoon Network that’s related to superheros.
I wrote about this briefly over on my tumblr, but I wanted to expand upon this more, especially in light of a recent comic post made by the showrunner to The Green Lantern, Giancarlo Volpe. I sort of wish Volpe had a bit more insight on the superficiality of the testing process, and the portrayal of Bruce Timm as a cigarette-smoking, too-cool-for-school badboy irks me at a gut level, but the directness of testing and its poor scientific procedures (everything is geared towards a specific outcome, from the lack of a control to splitting boys up by ages but not girls) is notable. If testing is a creative hell that animation showrunners are going to go through, then they’re already at a disadvantage. That being said, testing is only a part of the issue – toy lines, marketing, ratings, and word of mouth is another. Beyond that, let’s be honest: Cartoon Network was never committed to DC – that much is obvious. The general vibe among all the kids’ network is clear:
1) The action cartoon is dead. Of course, I’m exaggerating. But let’s take stock of the action cartoons currently on the air. There’s Ben-10, Legend of Korra [NOTE: as of July 24, 2014, Nick has removed this show from its schedule], Agents of SMASH (UPDATE: no longer on hiatus), Ultimate Spider-man and Avengers Assemble (which apparently is terrible), and Teenage Mutant Ninja Turtles (and, if we’re reaching, Kung Fu Panda: Legends of Awesomeness). Note that everything has a strong comic element to it, save for Legend of Korra – none of the other shows listed delve into more serious, dramatic matters. (It’ll be a while before any of those cartoons pull a “The Man Who Has Everything.”) All of these shows have mixed reviews; Legend of Korra tends to have the most buzz when it airs, and even so, there have been issues with the current books. Time was that the major kids networks aired a block of action cartoons that mixed well with the comedy entertainment. Now, it seems like networks are scrambling to get rid of them – or, at the very least, to make them sillier and cartoony. I like my cartoons to be cartoony. I don’t like my action cartoons to be cartoony.
2) MARVEL killed the action cartoon. It’s the sad truth. The thing that made action cartoon thrive in the 90s was their ability to engage directly with their comic book aesthetics, delving to the more bizarre conceits like time travel, aliens, robots, and multiple dimensions. CGI was pretty much shit back then. Cartoons were where you went to see the cool stuff. Advancements in CGI took place in the 2000s, but movie studios still believed that superhero fare could only succeed with the right degree of campiness (give or take a Batman Begins). The seeds were planted when X-Men and Spider-man did well at the box office; Marvel simply doubled down on their movie properties, to great success. The kind of rich visual aesthetics that were only available on the animated screen were now visible on the big one. Of course, these films were PG-13, so children of all ages could see it, and they were so enamored with the films that the cartoons look like crap in comparison. It doesn’t help that the writers, producers, animators, and executives of the last vestiges of the action cartoons were amateurish, working with low budgets and dwindling ratings and mediocre scripts. As Marvel films took their products seriously, action cartoon creators didn’t.
3) Action cartoons didn’t help themselves. Going up against a behemoth like Marvel is a daunting task, but it’s doable. The cartoons didn’t do themselves any favors though. Marketing research has emphasized comedy – apparently this is exactly what kids want to watch. So everyone – from executives to creatives – got caught up in the need for their action cartoons to be a few action scenes inserted in the middle of a vaudeville act – heavy on the jokes, goofy on the visuals, and silly on the set pieces. Which, in all honesty, is fine. The last thing we want is the brooding male mentality to seep into our animated fare. That being said, not every episode and not every scene need to be built around a million punchlines. Action cartoons have room for drama, for heart, for real character development, and of the shows mentioned above, I hardly see it (again, save for Legend of Korra).
Beyond that, the actual action is questionably portrayed. The thing about action scenes is that they’re a physical extension of the dramatic beats of the current scene (it’s why thugs in Batman are dressed similar to the current rogue Batman is up against). Action scenes, like any scene in entertainment, needs to have a beginning, a middle, and an end. They need to have a clear goal and clear obstacles. What is the protagonist trying to physically accomplish? How are the villains actively trying to stop him/her? My rant against the second season of TMNT is antagonistic but clear, and I’ve questioned a few action scenes in Legend of Korra. Thundercats failed because it never took full stock of the seriousness of its premise; Beware the Batman took way too long to get to its admittedly intriguing story arc.
The future of action cartoons look grim, but there may be a way to save them. Primarily, we need networks willing to commit to them, in a way that goes beyond toy sales. From a critical perspective, though, action cartoons need to do the following:
1) Hit the ground running. You have about two or three episodes before you lose the attention of kids. So your first few episodes should hit some serious dramatic beats. Don’t only establish the world you built. Establish the characters we’ll be introduced to AND the kind of action scenes we’ll be seeing. Go big, don’t go ridiculous. It doesn’t have to be dark, but it does have to mean something. It has to be appealing. Blow their minds. And everything that you establish – action, drama, comedy, world-building, tone, and atmosphere – has to travel to the next few episodes. Beware the Batman had tonal issues and its rogue gallery had potential but never amounted to anything but various villains with different voice actors. All that has to be clear in the aesthetics, so make sure to —
2) Bring your A game (in storyboarding, animation, and writing). I find myself noticing more and more hiccups in storyboarding – the staging of the action is unclear and muddled, the animation tends to get lazy at time, and the writing feels forced and goofy. Both Beware the Batman and TMNT have passable action beats, but it’s obvious that both shows feel the need to have brawling actions scenes all the time, despite the fact that the heroes of these shows are ninjas and should be working more in the shadows. There’s a discrepancy here, when everything has to be working on all cylinders. The writing has to display why action is happening, the boarding needs to make every move and beat clear (why is he jumping out the way vs. running away?), and the animation should make every impact and near miss feel real and tense. That being said —
2) Stakes must be huge. Early and often. Thundercats’ pilot was dark, deep, and intense. It involved the murder of a leader of a kingdom, a kingdom that was isolated from the rest of the world and treated outsiders like shit, which was then followed by the mass genocide of said kingdom. Subsequent episodes pretended like that didn’t happen. It took till the second season before actually characters were developed, the genocide/hated-strangers-in-a-strange-land aspect was downplayed, and what started as a murky grey area quickly changed into black-and-white heroes and villains. (Probably due to that stupid testing?). The lesson we can learn from this is —
3) Don’t pander. Kids will know when you pander. Enough with mustache-twirling villains, charmingly-vague heroes, solitary female companions, and goofy sidekicks. How are we still working with this template in this day and age? I suppose that there’s plenty of marketing out that saying kids want to see goofy, comic versions of themselves in the characters on-screen. That may work now, but kids – especially those older kids – need to be challenged if we’re ever going to “earn” their respect for cartoons. If we can show them that cartoons can be as dramatically appealing and audaciously diverse as their live-action counterparts, we can work towards breaking down those “anti-cartoon” barriers. Do you know what else would help with that? Action cartoon should —
4) Appeal to adults and “trickle” the admiration down. Cartoons have a “trickle up” approach right now. Appeal to a specific demo – 6-11 boys mostly – and hopefully bring in girls, older boys, and ultimately, not irritate the adults who watch them with their children. Maybe we should work backwards. I’m not saying action cartoons should be super-serious. But maybe if action cartoons caught the attention of adults first and spread across word of mouth, then children (who want to be “grown-up” like their parents) would follow suit, watching it along with their parents instead of parents watching it along with their kids. That’s a bold call, but in some way, that’s exactly what Marvel is doing. I would argue that’s what Dreamworks managed to do with Kung Fu Panda and How to Train Your Dragon as well (in some ways, this is exactly what WB did with their DCAU properties in 1990s-2000). Applying this approach to action cartoons today may save them. With so few studios willing to commit, though, this most likely may not happen anytime soon.